Difference between revisions of "Template:VisuMZ Skill Mastery Notetags"

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(Created page with "<noinclude>VisuMZ Skill Mastery Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags will no...")
 
 
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=== Mastery-Related Notetags ===
 
=== Mastery-Related Notetags ===
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[[File:SkillMastery_Preview1.png|600px]]
  
 
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=== Mastery Effect-Related Notetags ===
 
=== Mastery Effect-Related Notetags ===
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[[File:SkillMastery_Preview1.png|600px]]
  
 
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Latest revision as of 17:13, 26 May 2023

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Mastery-Related Notetags

SkillMastery Preview1.png

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<Max Skill Mastery Level: x>

- Used for: Skill Notetags
- Sets the maximum skill mastery level for this skill to 'x'.
- Replace 'x' with a number representing the max skill mastery level.
- If this notetag is not used, refer to the default max level found in the
  Plugin Parameters.

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<JS Skill Mastery EXP>
 code
 code
 exp = code;
</JS Skill Mastery EXP>

- Used for: Skill Notetags
- Create a custom skill mastery EXP formula for this skill.
- The variable 'user' refers to user of the skill.
- The variable 'targetLevel' refers to the target level whose EXP is being
  calculated for.
- The variable 'exp' is returned and determines how much EXP is needed to
  achieve the target level.

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<Starting Skill Masteries>
 Skill id: level
 Skill id: level, exp
 name: level
 name: level, exp
</Starting Skill Masteries>

- Used for: Actor, Enemy Notetags
- Allows you to adjust the starting skill mastery levels for actors and
  enemies. Initialized actors will also reset their mastery levels to these
  values.
- Replace 'id' with a number presenting the ID of the skill to set the
  mastery level for.
- Replace 'name' with the name of the skill to set the mastery level for.
- Replace 'level' with a number representing the starting mastery level.
- Replace 'exp' with a number representing the current mastery level EXP.

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Mastery Effect-Related Notetags

SkillMastery Preview1.png

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<Mastery Effect: +x HP Cost Per Level>
<Mastery Effect: -x HP Cost Per Level>

<Mastery Effect: +x% HP Cost Per Level>
<Mastery Effect: -x% HP Cost Per Level>

<Mastery Effect: +x MP Cost Per Level>
<Mastery Effect: -x MP Cost Per Level>

<Mastery Effect: +x% MP Cost Per Level>
<Mastery Effect: -x% MP Cost Per Level>

<Mastery Effect: +x TP Cost Per Level>
<Mastery Effect: -x TP Cost Per Level>

<Mastery Effect: +x% TP Cost Per Level>
<Mastery Effect: -x% TP Cost Per Level>

- Used for: Skill Notetags
- Alters the HP, MP, and/or TP costs of the skill per mastery level.
- Replace 'x' with a number representing either a flat change or percentile
  change in skill cost.
- Skill costs cannot be altered unless the base cost is at least above 0.
- Depending on the Plugin Parameter settings, skill costs cannot reach 0.
- If these notetags are not used, refer to the default settings found in
  the Plugin Parameters.

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<Mastery Effect: +x Damage Per Level>
<Mastery Effect: -x Damage Per Level>

<Mastery Effect: +x% Damage Per Level>
<Mastery Effect: -x% Damage Per Level>

<Mastery Effect: +x Healing Per Level>
<Mastery Effect: -x Healing Per Level>

<Mastery Effect: +x% Healing Per Level>
<Mastery Effect: -x% Healing Per Level>

- Used for: Skill Notetags
- Alters the damage/healing of the skill per mastery level.
- Replace 'x' with a number representing either a flat change or percentile
  change in damage/healing.
- If these notetags are not used, refer to the default settings found in
  the Plugin Parameters.

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<Mastery Effect: +x Cooldown Turns Per Level>
<Mastery Effect: -x Cooldown Turns Per Level>

<Mastery Effect: +x Buff Turns Per Level>
<Mastery Effect: -x Buff Turns Per Level>

<Mastery Effect: +x Debuff Turns Per Level>
<Mastery Effect: -x Debuff Turns Per Level>

<Mastery Effect: +x State Turns Per Level>
<Mastery Effect: -x State Turns Per Level>

- Used for: Skill Notetags
- Alters the cooldown, buff, debuff, or state turns of the skill per
  mastery level.
- Replace 'x' with a number representing either the turn change.
- Depending on the Plugin Parameters, cooldowns may or may not be able
  to reach zero due to this effect.
- Buffs, debuffs, and state turns are able to reach zero values because they
  can still hold an effect at zero turns.
- If these notetags are not used, refer to the default settings found in
  the Plugin Parameters.

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