Difference between revisions of "Template:VisuMZ Visual Fogs Notetags"
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(Created page with "<noinclude>VisuMZ Visual Fogs Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags will not...") |
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=== Fog-Related Notetags === | === Fog-Related Notetags === | ||
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==== Optional Properties ==== | ==== Optional Properties ==== | ||
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Replace the 'optional property' segment of the notetags above with any of | Replace the 'optional property' segment of the notetags above with any of | ||
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<pre> | <pre> |
Latest revision as of 05:37, 19 January 2021
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Fog-Related Notetags
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<Fog id Settings> Name: filename optional property optional property optional property </Fog id Settings> - Used for: Map Notetags - Creates a regular fog layer for this map by default. - Replace 'id' with a number value to assign to the fog. - Plugin Commands will refer to this ID for changes and removal. - The 'Name' setting is required. Without it, no fog will be made. - Replace 'filename' with the filename of the image you want to use as a fog found in the game project's img/parallaxes/ folder. - Do not include the file extension. - Insert as many of the optional properties as you want. You can find a list of them in the section below.
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Optional Properties
Replace the 'optional property' segment of the notetags above with any of the text below to acquire their effects. You can add/remove as many of the optional properties as you need.
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Horz Scroll: x Vert Scroll: y - This enables horizontal or vertical scrolling for the fog. - Replace 'x' or 'y' with a Number value to determine how fast they will scroll across the screen. - Use a negative value to make them scroll the other way. - These effects are mutually exclusive from the "Map Locked" property.
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Map Locked - This will cause the fog to only scroll when the map scrolls. - This has the same effect as naming a fog with "!" in front of its filename. - If the filename used for this fog has "!" in front of it, the Map Locked effect will be automatically turned on. - These effect is mutually exclusive from the "Horz Scroll" and "Vert Scroll" properties.
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Opacity: x Opacity: x% - Changes the opacity level of the fog. - Replace 'x' with a number from 0 to 255 representing the opacity level. - Replace 'x%' with a percentage from 0% to 100% representing the opacity.
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Blend Mode: Normal Blend Mode: Additive Blend Mode: Multiply Blend Mode: Screen - Sets the blend mode for the icon on the fog. - Use only one of the above.
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Hue: x Hue Shift: x - Changes the hue of the fog to 'x' so that you don't need to create multiple copies of the files with different colors. - Replace 'x' with a number value between 0 and 360. - If the "Hue Shift" property is also used, then adjust the hue of the fog each frame by 'x' amount. - 'x' can be positive or negative.
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Color Tone: red, green, blue, gray - Changes the color tone or tint of the fog. - Replace 'red', 'green', 'blue' with a value between -255 and 255. - Replace 'gray' with a value between 0 and 255.
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Region: id Regions: id, id, id - Forces the fog to only become visible on tiles marked regions with a matching ID (alongside valid terrain tags). - If this isn't used, then the fog will be as large as the screen. - Replace 'id' with a region ID between 1 and 255. - Region 0 is ignored and will not work. - Insert multiple ID's to mark more tiles the fog can appear on. - This feature cannot be used with Vignettes. - WARNING: This WILL cause longer load times on larger maps.
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Terrain Tag: id Terrain Tags: id, id, id - Forces the fog to only become visible on tiles marked terrain tags with a matching ID (alongside valid regions). - If this isn't used, then the fog will be as large as the screen. - Replace 'id' with a terrain tag ID between 1 and 7. - Terrain tag 0 is ignored and will not work. - Insert multiple ID's to mark more tiles the fog can appear on. - This feature cannot be used with Vignettes. - WARNING: This WILL cause longer load times on larger maps.
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Tile Blur: x - Determines how soft the borders are around the revealed fog tiles. - Use larger numbers to blur them more. - Use a value of zero to remove any blur.
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Tile Spill: x - Determines how much larger to make the revealed fog tiles. - Use larger numbers to spill more and make the tiles larger. - Use a value of zero to not spill at all and use the exact tile sizes.
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Vignette: type - Makes the fog appear along the edge of the screen rather than the entire visible game screen. - Replace 'type' with any of the following: - Border - Horizontal - Vertical - Upper - Lower - Left - Right
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Custom Vignette: filename - Allows you to use a custom parallax image as a vignette. - Replace 'filename' with the filename of the image you want to use as a vignette found in the game project's img/parallaxes/ folder. - Do not include the file extension. - Custom vignettes are used as masks. - White areas on the image determine the visible parts of the fog. - Black areas on the image determine the invisible parts of the fog.
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