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#REDIRECT [[Category:Yanfly Engine Plugins]]
== Introduction ==
 
 
 
Here are some plugins made for [[RPG Maker MV]], a piece of software that lets you create your own role playing games for the PC, Mac, and various mobile devices! Keep in mind that these plugins are made for [[RPG Maker MV]] only! They do not work on other RPG Makers.
 
 
 
== Terms of Use ==
 
 
 
<youtube>ccT9rRbKPwI</youtube>
 
 
 
Any original material made by Yanfly is free for use with both free and commercial RPG Maker games unless specified otherwise. I do not demand royalties or special liberties if you choose to use Yanfly original content in your commercial games. (Although a free copy of your game would be nice!) I only ask that you provide “Yanfly” or “Yanfly Engine” a spot in your game’s credits.
 
 
 
Any edits made to Yanfly original material are okay as long as you still provide the proper credit. Any non-Original content posted, linked, or shared on my website and channel will still require you to contact the respective parties for permission of use.
 
 
 
I think this is simple. I’d like to keep it simple. I ask of you, as users, to please do not do things that will make me complicate it for everyone.
 
 
 
Happy RPG Making!
 
 
 
== Full Collection ==
 
 
 
<html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html>
 
 
 
== [[:Category: RPG Maker MV Core Plugins|Core Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.001.jpg|300px|thumb|link=YEP Core Engine]]
 
| '''[[YEP Core Engine|Core Engine]]'''
 
 
 
Released: 2015.10.09
 
 
 
The Core Engine plugin is a plugin that’s made to address the core aspects of your game project, from raising the limits of stats to changing the colors of your window objects. Also to be included with this plugin will be any bug fixes made for RPG Maker MV. This plugin will be periodically updated whenever there is a new bug that is fixed. Yanfly Engine Plugins’ Core Engine is not a requirement for the plugin library to work.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.164.jpg|300px|thumb|link=YEP Core Updates and Desktop Optimization]]
 
| [[YEP Core Engine|Core Engine]] Extension: '''[[YEP Core Updates and Desktop Optimization|Core Updates and Desktop Optimization]]'''
 
 
 
Released: 2018.03.2018
 
 
 
Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, but you don’t feel like updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to take advantage of the changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching’ the changes made from higher version ups.
 
 
 
This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has the most up to date functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.162.jpg|300px|thumb|link=YEP Advanced Switches & Variables]]
 
| '''[[YEP Advanced Switches & Variables|Advanced Switches & Variables]]'''
 
 
 
Released: 2018.01.19
 
 
 
For the advanced users out there with JavaScript experience, you can set certain switches and variables to return data about the game through pieces of code on the get go. This can be used for event page conditions, enemy AI conditions, troop page conditions, and more!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.086.jpg|300px|thumb|link=YEP Base Parameter Control]]
 
| '''[[YEP Base Parameter Control|Base Parameter Control]]'''
 
 
 
Released: 2016.03.25
 
 
 
The base parameters, MaxHP, MaxMP, ATK, DEF, MAT, MDF, AGI, and LUK all play a very important part of battle, yet, so very little control is given to the developer in regards to these important stats. This plugin will give more control over how the stats are handled and more.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.095.jpg|300px|thumb|link=YEP Class Base Parameters]]
 
| [[YEP Class Base Parameters|Class Base Parameters]] Extension: '''[[YEP Class Base Parameters|Class Base Parameters]]'''
 
 
 
Released: 2016.04.24
 
 
 
For those who don’t like the way base parameters are determined by the editor, you can use your own formulas to determine the parameter growth for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.032.jpg|300px|thumb|link=YEP Class Change Core]]
 
| '''[[YEP Class Change Core|Class Change Core]]'''
 
 
 
Released: 2015.11.27
 
 
 
This plugin adds the ability for your player to freely change the classes of actors outside of battle from a menu. When changing classes, this script gives the option for the developer to choose whether or not classes have their own levels (causing the actor’s level to reset back to the class’s level) or to maintain the current level.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.034.jpg|300px|thumb|link=YEP Subclass]]
 
| [[YEP Class Change Core|Class Change Core]] Extension: '''[[YEP Subclass|Subclass]]'''
 
 
 
Released: 2015.11.29
 
 
 
Requires the Class Change Core plugin. This plugin enables your actors to be able to have a secondary class as a subclass! Subclasses can carry over skills, skill types, traits, and stats! How they carry it over is entirely up to you!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.069.jpg|300px|thumb|link=YEP Extra Parameter Formula]]
 
| '''[[YEP Extra Parameter Formula|Extra Parameter Formula]]'''
 
 
 
Released: 2016.02.12
 
 
 
The values for the Extra Parameters: HIT, EVA, CRI, CEV, MEV, MRF, CNT, HRG, MRG, and TRG, in RPG Maker MV are only able to be ever modified by traits by the various database objects. While it is flexible, RPG Maker MV does not enable you to utilize custom formulas to make things such as ATK and AGI influence HIT rate or LUK influence CRItical hits. With this plugin, now you can along with a few more goodies!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.112.jpg|300px|thumb|link=YEP Load Custom Fonts]]
 
| '''[[YEP Load Custom Fonts|Load Custom Fonts]]'''
 
 
 
Released: 2016.07.23
 
 
 
For those using custom fonts, you may have noticed that not all fonts from the /fonts/ directory are loaded at the time the game is loaded. This plugin let's you place the fonts into the /fonts/ directory and then load them as the game starts.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.014.jpg|300px|thumb|link=YEP Main Menu Manager]]
 
| '''[[YEP Main Menu Manager|Main Menu Manager]]'''
 
 
 
Released: 2015.10.17
 
 
 
Have more control over your main menu straight from the Plugin Manager. Add, remove, hide, show, enable, disable commands from your main menu altogether!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.002.jpg|300px|thumb|link=YEP Message Core]]
 
| '''[[YEP Message Core|Message Core]]'''
 
 
 
Released: 2015.10.10
 
 
 
The Message Core plugin adds more functionality to the default RPG Maker MV message system, enabling more text codes, a name box, and adjustable message window sizes!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.065.jpg|300px|thumb|link=YEP Extended Message Pack 1]]
 
| [[YEP Message Core|Message Core]] Extension: '''[[YEP Extended Message Pack 1|Extended Message Pack 1]]'''
 
 
 
Released: 2016.01.30
 
 
 
This plugin extends the amount of things the Message system can do in RPG Maker MV. These features range from text sounds, more name window options, face index control, hex colors, extended choice controls, and more precise window positioning control. New text codes are also added to further ease the usage of the message window.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.154.jpg|300px|thumb|link=YEP Extended Message Pack 2]]
 
| [[YEP Message Core|Message Core]] Extension: '''[[YEP Extended Message Pack 2|Extended Message Pack 2]]'''
 
 
 
Released: 2017.10.27
 
 
 
This plugin makes use of text codes to deliver vital information to the player. It can deliver the amount of items, weapons, and armors in the player’s possession to the various parameters, extra parameters, and special parameters for actors and enemies. The new text codes also allow you to change the text color based on two number comparisons for conditional ways to color your text. In addition to conditional colors, text can also be displayed based on switch values or custom conditions.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.167.jpg|300px|thumb|link=YEP Message Backlog]]
 
| [[YEP Message Core|Message Core]] Extension: '''[[YEP Message Backlog|Message Backlog]]'''
 
 
 
Released: 2018.06.08
 
 
 
It’s not uncommon for RPG’s to have a message backlog, an in-game tool for the player to review any and all dialogue he/she has encountered previously. This tool can be helpful in case a player would accidentally skip some dialogue and/or would like to revisit what kind of messages were made before making a decision during an important moment.
 
 
 
This plugin creates a message backlog system for your game’s message system. Upon pressing ‘Shift’ (or any other button you desire) during a message, the player can open up a Backlog window to review over the last 20 encountered messages (number of stored messages can be modified within the parameters). These saved messages can also include any choices from the choice lists they have selected, any numbers they may have inputted, or items they selected from special events.
 
 
 
Now, your players can go forward, knowing full well they have little to worry about in case they’ve missed any messages.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.181.jpg|300px|thumb|link=YEP Message Eval Text]]
 
| [[YEP Message Core|Message Core]] Extension: '''[[YEP Message Eval Text|Message Eval Text]]'''
 
 
 
Released: 2019.03.08
 
 
 
This is a small plugin that adds in a new text code for messages so that people can run JavaScript code and display it as text. This can be used to make calculations on the fly without needing to use Change Variable events prior to displaying the amount or to determine what kind of string would be displayed without making a plethora of Conditional Branch events.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.073.jpg|300px|thumb|link=YEP Message Macros]]
 
| [[YEP Message Core|Message Core]] Extension: '''[[YEP Message Macros|Message Macros]]'''
 
 
 
Released: 2016.02.21
 
 
 
Ever get tired of having to do \c[6]\n[1]\c[0]? With this plugin you can create a macro where you can type \m[1] and it will do just that. This is a utility plugin for RPG Maker MV developers. Using this plugin, you can now develop macros for the message system or anywhere that uses text codes in general. This plugin will allow you to define what macro ID’s will change into what text in-game!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.166.jpg|300px|thumb|link=YEP Message Speed Option]]
 
| [[YEP Message Core|Message Core]] Extension: '''[[YEP Message Speed Option|Message Speed Option]]'''
 
 
 
Released: 2018.05.11
 
 
 
The option to control the message speed is quite common in RPG's nowadays. Players can put in whatever option they feel like for the text to go at, or if they wish, to have the text display instantly! This plugin will add in the 'Message Speed' option into your Options Menu for players to adjust! It comes with speeds from 0 (slowest) to 10 (fastest) and even an "11th" speed of being instant!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.179.jpg|300px|thumb|link=YEP Plugin Commands - Switches & Variables Access]]
 
| '''[[YEP Plugin Commands - Switches & Variables Access|Plugin Commands - Switches & Variables Access]]'''
 
 
 
Released: 2019.02.08
 
 
 
Plugin Commands are one of the more useful additions to RPG Maker MV from its previous iterations. They offer the ability to launch custom plugin functions without the structural complexity of script calls. However, the Plugin Commands themselves aren’t too flexible as the values inserted into the command strings tend to be fixed. This plugin allows you to use variables and switches to make the Plugin Commands values more flexible.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.100.jpg|300px|thumb|link=YEP Save Core]]
 
| '''[[YEP Save Core|Save Core]]'''
 
 
 
Released: 2016.05.13
 
 
 
This plugin provides a new save interface for the player. Along with a new interface, the player can also load and delete saves straight from the menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the new save menu will be enabled depending on whether or not it is allowed or disallowed. From the interface, the player is given more information regarding the save file including the the location the player saved at, the amount of gold available, and any variables that you want to show the player as well.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.180.jpg|300px|thumb|link=YEP Autosave]]
 
| [[YEP Save Core|Save Core]] Extension: '''[[YEP Autosave|Autosave]]'''
 
 
 
Released: 2019.02.22
 
 
 
Autosave is a common feature found in standard RPG’s nowadays. Games would save at certain triggers or upon changing maps so that the player won’t lose any progress in case they forget to manually save. This plugin adds in an Autosave function to your game(s) and lets you control when to Autosave or set it to do it automatically under certain conditions.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.104.jpg|300px|thumb|link=YEP New Game+]]
 
| [[YEP Save Core|Save Core]] Extension: '''[[YEP New Game+|New Game+]]'''
 
 
 
Released: 2016.05.27
 
 
 
New Game+ is a great way to provide replay value for your game. It lets the player re-experience the game in a different way with either carried over items, to carried over party members, to carried over skills, switches, and variables even. There exists many options to change how New Game+ will work for your game.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.113.jpg|300px|thumb|link=YEP Self Switches & Variables]]
 
| '''[[YEP Self Switches & Variables|Self Switches & Variables]]'''
 
 
 
Released: 2016.08.06
 
 
 
RPG Maker MV comes with Self Switch functionality. However, the number of Self Switches provided is a mere 4 in total, not enough for some of the more complex events. This plugin will let you extend the number of Self Switches. Self Variables, on the other hand, do not exist in RPG Maker MV, so this plugin will provide functionality for that as well.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.078.jpg|300px|thumb|link=YEP Special Parameter Formula]]
 
| '''[[YEP Special Parameter Formula|Special Parameter Formula]]'''
 
 
 
Released: 2016.03.04
 
 
 
The values for Special Parameters: TGR, GRD, REC, PHA, MCR, TCR, PDR, MDR, FDR, and EXR are lesser used and lesser known, but are only modified by database object traits. This plugin enables you to utilize custom formulas for these Special Parameters to alter them in such a way where MAT can alter the MP Cost of skills and whatnot.
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Battle Plugins|Battle Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.003.jpg|300px|thumb|link=YEP Battle Engine Core]]
 
| '''[[YEP Battle Engine Core|Battle Engine Core]]'''
 
 
 
Released: 2015.10.10
 
 
 
The default battle system for RPG Maker MV now allows for the ever so popular side-view! However, we can beef it up a little bit more using the Battle Engine Core to add more features and capabilities to the battle system!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.004.jpg|300px|thumb|link=YEP Action Sequence Pack 1]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Action Sequence Pack 1|Action Sequence Pack 1]]'''
 
 
 
Released: 2015.10.11
 
 
 
The first of three action sequence packs to be made for YEP’s Battle Engine Core! This pack includes action sequences that are mechanics-related for your actions.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.005.jpg|300px|thumb|link=YEP Action Sequence Pack 2]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Action Sequence Pack 2|Action Sequence Pack 2]]'''
 
 
 
Released: 2015.10.12
 
 
 
The second of three action sequence packs for the Battle Engine Core focus on visual aspects of an action such as moving, jumping, changing the screen tint, and more!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.006.jpg|300px|thumb|link=YEP Action Sequence Pack 3]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Action Sequence Pack 3|Action Sequence Pack 3]]'''
 
 
 
Released: 2015.10.12
 
 
 
The third action sequence pack for this set includes the ability to control the camera and zooming! Use these action sequences provided by this plugin to make your actions look nice and flashy! This plugin requires Battle Engine Core.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.044.jpg|300px|thumb|link=YEP Animated Sideview Enemies]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Animated Sideview Enemies|Animated Sideview Enemies]]'''
 
 
 
Released: 2015.12.13
 
 
 
This plugin requires Battle Engine Core. This extension plugin allows you to animate enemies in a number of ways, from giving static enemies breathing, floating, and scaled attributes to utilizing animated sideview actors as potential battlers for your enemies instead of static graphics to help make your enemies appear more lively!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.024.jpg|300px|thumb|link=YEP Battle System - ATB]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Battle System - ATB|Battle System - ATB]]'''
 
 
 
Released: 2015.11.06
 
 
 
The ever so popularly requested battle system: ATB! Made similarly to match the Final Fantasy series, the ATB system starts off with your characters filling up their gauges before they can input an action. Once an action is inputted, they start to quickly charge it up before going to perform their attack. This plugin requires Battle Engine Core.
 
 
 
'''WARNING:''' Support for ATB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.031.jpg|300px|thumb|link=YEP Visual ATB Gauge]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] and [[YEP Battle System - ATB|Battle System - ATB]] Extension: '''[[YEP Visual ATB Gauge|Visual ATB Gauge]]'''
 
 
 
Released: 2015.11.22
 
 
 
For [[YEP Battle System - ATB|Battle System - ATB]] users, you can now display ATB gauges for your enemies! This plugin is plug and play but it does require the YEP_BattleSysATB plugin. The gauges can be shown either below or above the enemies.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.038.jpg|300px|thumb|link=YEP Battle System - CTB]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Battle System - CTB|Battle System - CTB]]'''
 
 
 
Released: 2015.12.05
 
 
 
This plugin requires Battle Engine Core. The fabled Battle System – CTB! Battle participants are placed in a visible turn order based on their agility and speed. When it becomes their turn, they input an action and execute it immediately, then proceed back in line. The CTB system focuses heavily on turn manipulation to change the strategic flow of battle.
 
 
 
'''WARNING:''' Support for CTB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.130.jpg|300px|thumb|link=YEP Battle System - STB]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Battle System - STB|Battle System - STB]]'''
 
 
 
Released: 2017.03.24
 
 
 
The Standard Turn Battle system functions off of the Default Turn Battle system’s structure. Action orders are determined by the battlers’ AGI values and they go from highest to lowest. However, actions are not selected at the start of the turn. Instead, the turn progresses and the actions are picked as each battler’s turn appears, then proceeds to be executed immediately.
 
 
 
Each battler is only allowed one action per battle turn, meaning a single battler cannot have twice the number of turns as another battler even if the battler’s AGI value is double that of the other. This is to prevent any balancing issues that come from tick-based battle systems as they tend to be far more difficult to balance compared to turn-based battle systems.
 
 
 
'''WARNING:''' Support for STB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.082.jpg|300px|thumb|link=YEP Counter Control]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Counter Control|Counter Control]]'''
 
 
 
Released: 2016.03.11
 
 
 
The default counterattack trait in RPG Maker MV doesn’t give many options for the developer. It’s a skill that flatout cancels out the physical skill of the attacker by evading it and then producing a normal attack from the counterattacker. This plugin will give you more control over how counters work in the sense that you can choose to have the counter connect first before allowing the counter skill to proc.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.115.jpg|300px|thumb|link=YEP In-Battle Status]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP In-Battle Status|In-Battle Status]]'''
 
 
 
Released: 2016.09.03
 
 
 
In battle by default, there’s no way to check your party’s status. This plugin will add a new ‘Status’ command to the Party Command Window (with Fight and Escape) to allow players to check party members. Here, the player can view each party member’s current parameters, get a list of all states, buffs, and debuffs. The player can scroll through the list and view newly added help descriptions of the states, buffs, and debuffs in a help window.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.129.jpg|300px|thumb|link=YEP Turn Order Display]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Turn Order Display|Turn Order Display]]'''
 
 
 
Released: 2017.03.17
 
 
 
For Turn-Based Battle Systems like DTB (Default Turn Battle), letting the player see the turn order visually can add a whole lot more depth to the battle system. This plugin will add a display of icons showing the turn order of the player’s party and the enemy party within a corner of the screen (modifiable).
 
 
 
'''NOTE!''' This plugin does NOT work with tick-based Battle Systems like ATB or CTB! It is specifically made to work only with turn-based battle systems.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.030.jpg|300px|thumb|link=YEP Visual HP Gauges]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Visual HP Gauges|Visual HP Gauges]]'''
 
 
 
Released: 2015.11.21
 
 
 
Want to display HP gauges visibly on enemies? And possibly even your allies? Want to give certain enemies different color HP gauges or make it longer than usual? Or make it required that enemies must be defeated first before showing their HP gauge? Well, now you can!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.119.jpg|300px|thumb|link=YEP Weak Enemy Poses]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Weak Enemy Poses|Weak Enemy Poses]]'''
 
 
 
Released: 2016.11.05
 
 
 
Non-animated enemies often appear lifeless. They maintain one appearance throughout the whole battle and do not change it under any circumstances. This plugin allows you to set different images for enemies when they are under certain health percentages as well as other conditions.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.159.jpg|300px|thumb|link=YEP Lunatic Pack - Action Beginning and End Effects]]
 
| [[YEP Battle Engine Core|Battle Engine Core]] Extension: '''[[YEP Lunatic Pack - Action Beginning and End Effects|Lunatic Pack - Action Beginning and End Effects]]'''
 
 
 
Released: 2017.12.01
 
 
 
Sometimes, we’d like to add additional effects to our actions in battle. These effects can range from adding more HP, applying a new state to the user after everything else has happened, removing debuffs, playing an animation, or even absorbing a fraction of all the total damage directly dealt by the action this turn. This Lunatic Pack provides a new batch of effects that you can use to empower your items and skills, or to even globalize them as a result of states.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.070.jpg|300px|thumb|link=YEP Absorption Barrier]]
 
| '''[[YEP Absorption Barrier|Absorption Barrier]]'''
 
 
 
Released: 2016.02.13
 
 
 
The Absorption Barrier is a new mechanic added for battle. Barrier Points, a new type of stat, provide a layer of protection for battlers. Any direct damage that would normally be done to HP would be dealt to the battler's Barrier Points first, mitigating any real damage dealt to the battler. Any remaining damage is then dealt to the battler.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.016.jpg|300px|thumb|link=YEP Battle A.I. Core]]
 
| '''[[YEP Battle A.I. Core|Battle A.I. Core]]'''
 
 
 
Released: 2015.10.19
 
 
 
Tired of dumb enemies that turn your otherwise challenging game into an easy-peasy walk in the park? The Battle A.I. Core plugin allows you to manually adjust the settings and patterns of your enemies so that they can deliver MANLY poundings onto your players.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.175.jpg|300px|thumb|link=YEP Actor Auto Battle A.I.]]
 
| [[YEP Battle A.I. Core|Battle A.I. Core]] Extension: '''[[YEP Actor Auto Battle A.I.|Actor Auto Battle A.I.]]'''
 
 
 
Released: 2018.12.07
 
 
 
By default, if an actor has the auto battle trait, it will cycle through each one of its learned skills (whether or not it has access to the skill type doesn’t matter) and selects the hardest hitting skill of them all. This setup may work for some auto-battlers but not all of them. What this plugin does is it incorporates the A.I. Priority system from the YEP Library’s Battle A.I. Core for actor auto-battlers.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.132.jpg|300px|thumb|link=YEP Battle BGM Control]]
 
| '''[[YEP Battle BGM Control|Battle BGM Control]]'''
 
 
 
Released: 2017.04.14
 
 
 
This plugin lets you assign certain BGM's to certain troops so that they will play from the map transition into the battle. Furthermore, when a major enemy's HP is reduced to certain values, the battle BGM can change as well. This will help add extra feeling to the battle and make battle BGM's less monotonous for longer battles.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.101.jpg|300px|thumb|link=YEP Battle Select Cursor]]
 
| '''[[YEP Battle Select Cursor|Battle Select Cursor]]'''
 
 
 
Released: 2016.05.15
 
 
 
This plugin allows you to set custom cursors when selecting allies and/or enemies for targeting while in battle. This is to help with better visual cues when picking a target if the flashing battler isn't enough.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.042.jpg|300px|thumb|link=YEP Battle Status Window]]
 
| '''[[YEP Battle Status Window|Battle Status Window]]'''
 
 
 
Released: 2015.12.11
 
 
 
This plugin replaces the default battle status window, which was shown in a row format, to a column-based format that also displays the party's faces.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.050.jpg|300px|thumb|link=YEP Buffs & States Core]]
 
| '''[[YEP Buffs & States Core|Buffs & States Core]]'''
 
 
 
Released: 2015.12.25
 
 
 
Alter the basic mechanics behind buffs and states that aren't adjustable within the RPG Maker editor. Such mechanics include altering the maximum number of times buffs can stack, changing the turns remaining on buffs and states, and the rules involved when reapplying states.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.131.jpg|300px|thumb|link=YEP Extended Damage Over Time]]
 
| [[YEP Buffs & States Core|Buffs & States Core]] Extension: '''[[YEP Extended Damage Over Time|Extended Damage Over Time]]'''
 
 
 
Released: 2017.04.07
 
 
 
RPG Maker MV does not provide the ability to utilize custom formulas for any damage or healing over time state effects. This plugin, through aid of Yanfly’s Buffs & States Core, will allow usage for formulas to create custom damage or healing over time values, animations to go with them, variance control, and elemental rate aspects.
 
 
 
This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.089.jpg|300px|thumb|link=YEP State Categories]]
 
| [[YEP Buffs & States Core|Buffs & States Core]] Extension: '''[[YEP State Categories|State Categories]]'''
 
 
 
Released: 2016.04.03
 
 
 
This plugin allows you to set categories for your states. They can be one category, multiple categories, or no categories. With this in mind, there's a few new features this plugin provides that pertains to this category system such as removal of states under a certain category and the ability to have them bypass certain key removal aspects such as on Death removal or Recover All removal.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.076.jpg|300px|thumb|link=YEP Tick-Based Regen]]
 
| [[YEP Buffs & States Core|Buffs & States Core]] Extension: '''[[YEP Tick-Based Regen|Tick-Based Regen]]'''
 
 
 
Released: 2016.02.28
 
 
 
For those running a Tick-Based Battle System with the Battle Engine Core (ie. Active Turn Battle or Charge Turn Battle), this will automatically set your states for Turn End timings to use a Time Based system, but in turn, causes regeneration effects to occur individually.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.114.jpg|300px|thumb|link=YEP Visual State Effects]]
 
| [[YEP Buffs & States Core|Buffs & States Core]] Extension: '''[[YEP Visual State Effects|Visual State Effects]]'''
 
 
 
Released: 2016.08.20
 
 
 
States are amongst one of the most important aspects of the battle system. Therefore, relaying proper information to the player is extremely important. RPG Maker MV does relay information to the player about the various states and effects, but it is far from perfect. This plugin allows you to add more detail and visual effects regarding states to relay proper data.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.157.jpg|300px|thumb|link=YEP Lunatic Pack - State Protection]]
 
| [[YEP Buffs & States Core|Buffs & States Core]] Extension: '''[[YEP Lunatic Pack - State Protection|Lunatic Pack - State Protection]]'''
 
 
 
Released: 2017.11.17
 
 
 
This plugin allows you to add a variety of protection effects to your states to allow them to reduce HP or MP damage in more unique ways, from cutting off a percentage of the original damage, blocking off damage entirely once certain break points are met, capping damage in certain ways, and surviving fatal damage. And should any of those effects trigger, you can set the state to perform special effects, too!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.025.jpg|300px|thumb|link=YEP Damage Core]]
 
| '''[[YEP Damage Core|Damage Core]]'''
 
 
 
Released: 2015.11.07
 
 
 
The Damage Core plugin enables you to have full control over the damage calculation process of your game ranging from individual damage formulas to damage caps to damage calculation steps.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.033.jpg|300px|thumb|link=YEP Armor Scaling]]
 
| [[YEP Damage Core|Damage Core]] Extension: '''[[YEP Armor Scaling|Armor Scaling]]'''
 
 
 
Released: 2015.11.28
 
 
 
Scale defensive stats relative to a universal scale and gives your players a way to increase and decrease damage without having to provide pure stats. Adds new gameplay mechanics such as Armor Penetration and Armor Reduction into your game!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.026.jpg|300px|thumb|link=YEP Critical Control]]
 
| [[YEP Damage Core|Damage Core]] Extension: '''[[YEP Critical Control|Critical Control]]'''
 
 
 
Released: 2015.11.08
 
 
 
This plugin allows you to modify the critical hit rate formula across a global scale and for an individual skill/item scale. This plugin requires Damage Core.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.158.jpg|300px|thumb|link=YEP Lunatic Pack - Critical Sway]]
 
| [[YEP Damage Core|Damage Core]] Extension: '''[[YEP Lunatic Pack - Critical Sway|Lunatic Pack - Critical Sway]]'''
 
 
 
Released: 2017.11.24
 
 
 
Ever wanted to have a bit more variety in how critical hits are determined in your game? This plugin gives you the ability to sway the critical hit rate of skills, items, and states in your game! Users affected by it can have their actions result in criticals based off their own HP values or the enemy’s! Or perhaps the idea of linking the critical hit rate to the element rate of the action, too? You can also alter the critical hit rate based off the number of states, buffs, or debuffs on either the user or the target!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.107.jpg|300px|thumb|link=YEP Element Core]]
 
| '''[[YEP Element Core|Element Core]]'''
 
 
 
Released: 2016.06.10
 
 
 
Elemental control in RPG Maker MV is pretty lacking. The calculation of how multiple elements are handled aren't very clear nor are they too intuitive when it comes to certain aspects. This plugin also gives way to skills and items having more than one element, battlers being able to absorb, reflect, amplify elemental damage, and more!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.047.jpg|300px|thumb|link=YEP Extra Enemy Drops]]
 
| '''[[YEP Extra Enemy Drops|Extra Enemy Drops]]'''
 
 
 
Released: 2015.12.19
 
 
 
By default, RPG Maker MV limits enemies to only drop up to 3 items max and at very limited drop rates. This plugin allows you to add more than 3 items at drop. In addition to having more than 3 drops, this plugin also allows you to expand the enemy drops to have conditional drops, drops that will only appear before the player if certain conditions are met.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.093.jpg|300px|thumb|link=YEP Force Advantage]]
 
| '''[[YEP Force Advantage|Force Advantage]]'''
 
 
 
Released: 2016.04.17
 
 
 
This plugin enables you to force a battle advantage on the next upcoming battle, whether it is forced or a random encounter. These advantages can be either pre-emptive strikes, surprise attacks, or even forcing a completely normal battle with no advantage. This plugin also enables specific common events to play upon different battle types.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.085.jpg|300px|thumb|link=YEP Hit Accuracy]]
 
| '''[[YEP Hit Accuracy|Hit Accuracy]]'''
 
 
 
Released: 2016.03.20
 
 
 
By default, RPG Maker MV’s action accuracy formula is unintuitive. For what it matters, the accuracy of the skill is determined first, then the evasion of the target is determined second regardless of the accuracy of the first check. This means that even if an attacker has 1000% HIT accuracy, the skill can still be evaded by the enemy’s 5% EVA stat. So instead, this plugin will provide control over an action’s accuracy formula and evasion formula. By this plugin’s default settings, accuracy will now be calculated where the attacker’s HIT and the enemy’s EVA are set against one another for a more intuitive accuracy formula.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.128.jpg|300px|thumb|link=YEP Hit Damage Sounds]]
 
| '''[[YEP Hit Damage Sounds|Hit Damage Sounds]]'''
 
 
 
Released: 2017.03.10
 
 
 
Different types of armors make different sounds when they’re hit. When an actor is struck by an attack and takes damage, they will play a sound effect based off the armor they are wearing (ie. cloth versus metal). Enemies can also play different sound effects when they get hit, too (ie. slimes versus robots). Use this plugin to make your armors and enemies more lively when they react to damage.
 
 
 
This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.125.jpg|300px|thumb|link=YEP Improved Battlebacks]]
 
| '''[[YEP Improved Battlebacks|Improved Battlebacks]]'''
 
 
 
Released: 2016.02.11
 
 
 
This plugin remakes how RPG Maker MV handles battlebacks. By default, all battlebacks are handled in a hard-structured fashion making them hard to modify and alter to behave dynamically. This plugin reworks the way RPG Maker MV’s battlebacks behave using a more automatic and flexible means of handling them, allowing battlebacks to added, removed, change its image, fade in/out, adjust opacity settings, and scroll in various directions!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.071.jpg|300px|thumb|link=YEP Life Steal]]
 
| '''[[YEP Life Steal|Life Steal]]'''
 
 
 
Released 2016.02.19
 
 
 
Life Steal is a mechanic in RPG Maker MV that only exists in the form of specific skills or items. There is no way to passively gain Life Steal from physical, magical, or certain hit attacks. This plugin will allow you to set passive Life Steal traits for physical, magical, and certain hit attacks for both HP and MP values.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.127.jpg|300px|thumb|link=YEP Overkill Bonus]]
 
| '''[[YEP Overkill Bonus|Overkill Bonus]]'''
 
 
 
Released: 2017.03.03
 
 
 
Overkill occurs when an actor defeats an enemy with excessive damage. All enemies have an Overkill damage requirement and if a battler lands a killing blow dealing damage equal to or greater than this number, an animation is played on the enemy before the enemy collapses. When an enemy is overkilled, that enemy will reward the player with more EXP, more gold, a higher drop rate, and if YEP_ExtraEnemyDrops is installed, more possibilities for extra items under the condition of being Overkilled.
 
 
 
This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.074.jpg|300px|thumb|link=YEP Target Core]]
 
| '''[[YEP Target Core|Target Core]]'''
 
 
 
Released 2016.02.26
 
 
 
The Target Core plugin is made to expand upon the existing target scopes provided by RPG Maker MV. This plugin enables you to use more target scopes, with a larger variety of ways to target actors and enemies with bonus ways to choose targets combined with the Row Formation plugin.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.084.jpg|300px|thumb|link=YEP Area of Effect]]
 
| [[YEP Target Core|Target Core]] Extension: '''[[YEP Area of Effect|Area of Effect]]'''
 
 
 
Released: 2016.03.18
 
 
 
Sometimes, targeting one foe isn’t enough and targeting all foes is too many. The right mix in between would be area of effects to target only a certain area of foes. This plugins enables area of effect targeting to come in the forms of circular areas, column areas, row areas, and even the whole screen.
 
 
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.094.jpg|300px|thumb|link=YEP Selection Control]]
 
| [[YEP Target Core|Target Core]] Extension: '''[[YEP Selection Control|Selection Control]]'''
 
 
 
Released: 2016.04.22
 
 
 
When selecting targets, RPG Maker MV has it set by default that the list of valid targets is always either alive enemies, alive allies, or only dead allies. Actions would not be able to target either actors or enemies or change from single target to multiple targets. This extension plugin for the Target Core will allow you to break free of that restriction for better selection control of targets as well as insert customized conditions.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.023.jpg|300px|thumb|link=YEP Taunt]]
 
| '''[[YEP Taunt|Taunt]]'''
 
 
 
Released: 2015.10.31
 
 
 
Taunts have become a mainstream game mechanic for many games. It’s only natural to port something like that over to RPG Maker MV! Included in this plugin are taunt effects and taunt nullification effects!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.007.jpg|300px|thumb|link=YEP Victory Aftermath]]
 
| '''[[YEP Victory Aftermath|Victory Aftermath]]'''
 
 
 
Released: 2015.10.13
 
 
 
Replace the default RPG Maker victory messages with this plugin’s Victory Aftermath windows to provide more accurate and visual data to your players!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.059.jpg|300px|thumb|link=YEP Aftermath Level Up]]
 
| [[YEP Victory Aftermath|Victory Aftermath]] Extension: '''[[YEP Aftermath Level Up|Aftermath Level Up]]'''
 
 
 
Released: 2015.01.16
 
 
 
This adds a level up section to the Victory Aftermath sequence to show the individual parameter changes the actor has acquired in addition to skills that the actor may have learned. This segment will be omitted if there are no actors to level up or if the game has the segment disabled. When there are multiple actors leveling up, the Victory Aftermath will cycle through each of the actors.
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Item Plugins|Item Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.011.jpg|300px|thumb|link=YEP Item Core]]
 
| '''[[YEP Item Core|Item Core]]'''
 
 
 
Released: 2015.10.16
 
 
 
The Item Core plugin changes a lot of things about your project, from the item menu to independent items. But more importantly, this plugin builds a bridge for those who wish to do more with their items.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.092.jpg|300px|thumb|link=YEP Attachable Augments]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Attachable Augments|Attachable Augments]]'''
 
 
 
Released 2016.04.15
 
 
 
Attachable Augments is an extension plugin made for the Item Core plugin. It allows equipment to be able to attach augment components to various slots, that you can define individually per item. These slots can be of a certain category unique to that item or global across all items. The effects used with the augment can involve parameter changes, adding skills, adjust state resistances, place attack elements, and more!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.096.jpg|300px|thumb|link=YEP Item Disassemble]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Item Disassemble|Item Disassemble]]'''
 
 
 
Released: 2016.04.29
 
 
 
Sometimes, there are items that are simply not useful to the player anymore. In that case, why not give players the option to break down the item into something a little bit more useful? Using this plugin, players can break down and disassemble items, weapons, and armors into something else. Using different types of disassemblers, the player can get different types of items back, too.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.143.jpg|300px|thumb|link=YEP Item Discard]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Item Discard|Item Discard]]'''
 
 
 
Released: 2017.06.23
 
 
 
Discarding items in RPG Maker MV isn’t possible default. In order to get rid of items, players must either use them or sell them but cannot directly discard them. This plugin uses the extra menu commands provided by the Item Core plugin by Yanfly to add a Discard option, allowing players to select however many items they wish to discard and do so. The player can set the quantity values by highlighting the Discard option and pressing left/right to adjust the discard quantity.
 
 
 
This is a collaboration plugin by Sylvester and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.072.jpg|300px|thumb|link=YEP Item Durability]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Item Durability|Item Durability]]'''
 
 
 
Released: 2016.02.20
 
 
 
Independent Weapons and Armors will now have a Durability value. Over the course of battle, equipment durability will drop based on actions performed, damage taken, and the like. When a piece of equipment’s durability value reaches 0, the piece of equipment will break. Durability can be repaired by items and increased by skills, too.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.137.jpg|300px|thumb|link=YEP Item Menu Categories]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Item Menu Categories|Item Menu Categories]]'''
 
 
 
Released: 2017.05.21
 
 
 
In RPG Maker MV, there exists only four categories seen in the item menu: Items, Weapons, Armors, and Key Items. Adding extra categories wouldn’t be possible without plugins. This plugin, through the help of Item Core, will allow you to add in many more categories in addition to many premade ones that are automatically added based on weapon types, armor types, equipment types, item usage, and more!
 
 
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.123.jpg|300px|thumb|link=YEP Item Picture Images]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Item Picture Images|Item Picture Images]]'''
 
 
 
Released: 2017.01.14
 
 
 
For those using the YEP_ItemCore and enabled the ‘Updated Scene Item’ plugin parameter, you may have noticed the large icon towards the center of the screen. Ever wondered how it’d be if it were using an image instead? This plugin will add the functionality to use images from your game’s ‘Pictures’ folder to represent the item instead of just the icon. Now, you can add more ways to breathe life into your games!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.146.jpg|300px|thumb|link=YEP Item Rename]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Item Rename|Item Rename]]'''
 
 
 
Released: 2017.07.14
 
 
 
In games with a lot of items, weapons, and/or pieces of armors being used all the time, simply remembering which one is which can prove to be a hard task for some players. By giving the player the ability to rename the said item, weapon, and/or armor, the player is able to develop his/her own way to commit the object to memory and personalize the object even more.
 
 
 
This is a collaboration plugin by Sylvester and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.136.jpg|300px|thumb|link=YEP Item Requirements]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Item Requirements|Item Requirements]]'''
 
 
 
Released: 2017.05.12
 
 
 
In RPG Maker MV, items only have a few restrictions on them by default, whether or not they can be used in or out of battle or never. There aren’t any other conditions that you can set that would otherwise determine if an item can or cannot be used. This plugin gives more ways to restrict item usage based on switches, variables, the actors using them, classes, state requirements, and more.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.012.jpg|300px|thumb|link=YEP Item Upgrade Slots]]
 
| [[YEP Item Core|Item Core]] Extension: '''[[YEP Item Upgrade Slots|Item Upgrade Slots]]'''
 
 
 
Released: 2015.10.16
 
 
 
This plugin requires the Item Core plugin as this plugin is an extension plugin for it. This plugin enables your players to be able to uprade their weapons and armors through a dedicated slot system.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.058.jpg|300px|thumb|link=YEP Item Synthesis]]
 
| '''[[YEP Item Synthesis|Item Synthesis]]'''
 
 
 
Released: 2016.01.15
 
 
 
Item synthesis is now a pretty common aspect of most RPG's where the player can craft their own items after acquiring recipes. This plugin enables your players to be able to do that after acquiring the said recipes. Recipes can come in the form of items, weapons, and/or armors and transcribed in them are what items, weapons, and/or armors they can make. These items can be made from the main menu and/or synthesis locations!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.053.jpg|300px|thumb|link=YEP Shop Menu Core]]
 
| '''[[YEP Shop Menu Core|Shop Menu Core]]'''
 
 
 
Released: 2016.01.01
 
 
 
The shop menu in RPG Maker MV is the same as it was in RPG Maker VX and RPG Maker VX Ace. It's relatively basic and provides adequate information, but not really enough to let the player know what they're actually buying or even selling. This plugin enables shops to show more than just the basic information displayed in RPG Maker MV and even allows for custom commands to be inserted into the command window.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.060.jpg|300px|thumb|link=YEP More Currencies]]
 
| [[YEP Shop Menu Core|Shop Menu Core]] Extension: '''[[YEP More Currencies|More Currencies]]'''
 
 
 
Released: 2016.01.22
 
 
 
As an extension of the Shop Menu Core, this plugin enables you to have items cost multiple currencies or different currencies using variables and/or other items themselves.
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Skill Plugins|Skill Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.008.jpg|300px|thumb|link=YEP Skill Core]]
 
| '''[[YEP Skill Core|Skill Core]]'''
 
 
 
Released: 2015.10.13
 
 
 
The Skill Core plugin enables you to modify the core aspects of skills such as the cost and effects. With this plugin, HP costs are also implemented, too.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.056.jpg|300px|thumb|link=YEP Limited Skill Uses]]
 
| [[YEP Skill Core|Skill Core]] Extension: '''[[YEP Limited Skill Uses|Limited Skill Uses]]'''
 
 
 
Released: 2016.01.09
 
 
 
This is an extension plugin for the Skill Core plugin. This plugin enables you to set a limited amount of times certain skills (or all skills) can be used per battle or ever. This adds a different type of skill currency and balance mechanic in limiting the amount of times a skill can be used without directly having to alter MP, TP, or the like.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.135.jpg|300px|thumb|link=YEP Multi-Type Skills]]
 
| [[YEP Skill Core|Skill Core]] Extension: '''[[YEP Multi-Type Skills|Multi-Type Skills]]'''
 
 
 
Released: 2017.05.05
 
 
 
In RPG Maker MV, you can only assign one skill type per skill. This means that each skill can only appear under one skill type library when scrolling through a skill list. Yet, in traditional RPG’s, we sometimes see skills that can exist in multiple skill types. A “Cure” spell might appear in both “White Magic” and “Red Magic” at the same time. This plugin enables the possibility to give skills multiple skill types.
 
 
 
This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.067.jpg|300px|thumb|link=YEP Party Limit Gauge]]
 
| [[YEP Skill Core|Skill Core]] Extension: '''[[YEP Party Limit Gauge|Party Limit Gauge]]'''
 
 
 
Released: 2016.02.06
 
 
 
This plugin requires the Skill Core plugin and enables a Party Limit Gauge for both the player party and the enemy party. These gauges will fill up or decrease depending on what actions take place. The amounts they raise can be adjusted within the plugin's parameters to your liking. Once a party has enough of the Party Limit Gauge, members from that party can use it as a skill resource to unleash powerful actions in battle!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.009.jpg|300px|thumb|link=YEP Skill Cooldowns]]
 
| [[YEP Skill Core|Skill Core]] Extension: '''[[YEP Skill Cooldowns|Skill Cooldowns]]'''
 
 
 
Released: 2015.10.14
 
 
 
Skill Cooldowns is an extension plugin for the Skill Core. This plugin enables you to give your skills cooldowns, a game mechanic which prevents skills from being repeatedly used requiring the player to wait a few turns in order for the skill to become available for use again.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.043.jpg|300px|thumb|link=YEP Skill Cost Items]]
 
| [[YEP Skill Core|Skill Core]] Extension: '''[[YEP Skill Cost Items|Skill Cost Items]]'''
 
 
 
Released: 2015.12.12
 
 
 
This plugin requires Skill Core. Now you can set costs for skills using items. The item costs will appear next to the other skill costs displaying the icons of the items needed and the amount of the items to be used. Item costs using this plugin can be altered by set and percentile amounts in addition to being replaced altogether by a substitute item.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.155.jpg|300px|thumb|link=YEP Lunatic Pack - Skill Rewards]]
 
| [[YEP Skill Core|Skill Core]] Extension: '''[[YEP Lunatic Pack - Skill Rewards|Lunatic Pack - Skill Rewards]]'''
 
 
 
Released: 2017.11.03
 
 
 
This plugin allows you to add a variety of effects to your items and skills to reward the player for good (or bad) gameplay. Certain effects can only trigger under specific conditions, such as defeating the target, landing a critical hit, or striking the target’s weakness. After these conditions have been met, the effects can range from refunding skill costs, adding buffs, removing debuffs, or even applying states.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.022.jpg|300px|thumb|link=YEP Instant Cast]]
 
| '''[[YEP Instant Cast|Instant Cast]]'''
 
 
 
Released: 2015.10.30
 
 
 
Instant Cast allows for skills and items to be instantly used after being selected without using up the user’s turn!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.028.jpg|300px|thumb|link=YEP Skill Learn System]]
 
| '''[[YEP Skill Learn System|Skill Learn System]]'''
 
 
 
Released: 2015.11.14
 
 
 
This plugin enables your game’s actors to learn skills from the skill menu. This can be done via either gold, items, or Job Points. It provides the player an alternate way of acquiring skills aside from leveling up.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.178.jpg|300px|thumb|link=YEP Skill Mastery Levels]]
 
| '''[[YEP Skill Mastery Levels|Skill Mastery Levels]]'''
 
 
 
Released: 2019.01.25
 
 
 
In some RPG’s, using skills over and over will result in some form of skill mastery, effectively increasing the damage output, decreasing the cost of said skills, and/or lowering the cooldown duration of the skills, too. This plugin lets you accomplish such by adding in a Skill Mastery Level mechanic.
 
 
 
The Skill Mastery Level mechanic works like such: when an actor or enemy uses a skill in battle, they gain mastery EXP. Once the mastery EXP reaches a certain threshhold, that skill’s mastery level will increase, giving it the desired mastery effects, of which can be increased damage, decreased skill costs, or decreased cooldown duration. Each of these aspects can be adjusted globally or individually from the formula used for the EXP required per level up to the damage increase, cost alteration, or cooldown durations.
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Equip Plugins|Equip Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.010.jpg|300px|thumb|link=YEP Equip Core]]
 
| '''[[YEP Equip Core|Equip Core]]'''
 
 
 
Released: 2015.10.15
 
 
 
The Equip Core plugins makes quite a few changes for your projects. It affects the equip menu, equipment type handling, equipment rulings, and parameter control.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.083.jpg|300px|thumb|link=YEP Change Battle Equip]]
 
| [[YEP Equip Core|Equip Core]] Extension: '''[[YEP Change Battle Equip|Change Battle Equip]]'''
 
 
 
Released: 2016.03.13
 
 
 
This plugin enables your player to be able to switch out an actor’s equips mid-battle. This will take the player to the Equip menu rather than leave the player inside the battle scene.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.097.jpg|300px|thumb|link=YEP Equip Customize Command]]
 
| [[YEP Equip Core|Equip Core]] Extension: '''[[YEP Equip Customize Command|Equip Customize Command]]'''
 
 
 
Released: 2016.05.01
 
 
 
Games that use the YEP_X_ItemUpgradeSlots, YEP_X_ItemDurability, and YEP_X_AttachAugment plugins may notice that it's not too intuitive to modify items from the item menu when they're equipped to the actors in the equip menu. This plugin will add a "Customize" option to the Equip menu that will function as a shortcut to the Item menu for quick customization access.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.075.jpg|300px|thumb|link=YEP Equip Requirements]]
 
| [[YEP Equip Core|Equip Core]] Extension: '''[[YEP Equip Requirements|Equip Requirements]]'''
 
 
 
Released: 2016.02.27
 
 
 
Place restrictions on when an actor can equip a weapon or piece of armor. Set level requirements, stat requirements, switch requirements, and more. This plugin will also provide a separate equipment requirement window to show the player what is needed in order for gear to be equipped.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.063.jpg|300px|thumb|link=YEP Weapon Animation]]
 
| '''[[YEP Weapon Animation|Weapon Animation]]'''
 
 
 
Released: 2016.01.28
 
 
 
Ever wanted to give your swords different images despite being the same sword type? Or how about your axes? Or any weapon? Now you can! On top of that, you can even use custom images to accomplish this.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.051.jpg|300px|thumb|link=YEP Weapon Unleash]]
 
| '''[[YEP Weapon Unleash|Weapon Unleash]]'''
 
 
 
Released: 2015.12.26
 
 
 
This plugin allows your game to be able to replace the Attack and Guard commands or give them the option of having a skill randomly occur when using them in reference to Golden Sun's Weapon Unleash system!
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Status Menu Plugins|Status Menu Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.037.jpg|300px|thumb|link=YEP Status Menu Core]]
 
| '''[[YEP Status Menu Core|Status Menu Core]]'''
 
 
 
Released: 2015.12.04
 
 
 
This plugin replaces the Status menu with a whole new layout. Including the function to display more information regarding the actor.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.041.jpg|300px|thumb|link=YEP Actor Variables]]
 
| [[YEP Status Menu Core|Status Menu Core]] Extension: '''[[YEP Actor Variables|Actor Variables]]'''
 
 
 
Released: 2015.12.10
 
 
 
This plugin requires the Status Menu Core. Ever wanted to display unique Game Variables into the status menu to portray your actors? Now you can! These variables can come from a global or individual source per actor. Variables listed in the Global Columns found in the parameters will be listed for all actors. Variables defined in the actor noteboxes will be listed for that actor when displayed.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.039.jpg|300px|thumb|link=YEP Battle Statistics]]
 
| [[YEP Status Menu Core|Status Menu Core]] Extension: '''[[YEP Battle Statistics|Battle Statistics]]'''
 
 
 
Released: 2015.12.06
 
 
 
Ever wanted to log the battle statistics of your actors over the course of the entire gameplay? Well, now you can! This bonus plugin requires the Status Menu Core plugin.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.140.jpg|300px|thumb|link=YEP More Status Menu Pages]]
 
| [[YEP Status Menu Core|Status Menu Core]] Extension: '''[[YEP More Status Menu Pages|More Status Menu Pages]]'''
 
 
 
Released: 2017.06.02
 
 
 
Sometimes, you’ll want to be able to place more information in each party member’s status menu page. This extension menu allows you to create as many custom pages as you want and insert whatever text inside of them! Use this to create custom backstories, additional information regarding the actors, and more!
 
 
 
This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.048.jpg|300px|thumb|link=YEP Profile Status Page]]
 
| [[YEP Status Menu Core|Status Menu Core]] Extension: '''[[YEP Profile Status Page|Profile Status Page]]'''
 
 
 
Released: 2015.15.20
 
 
 
This plugin requires the Status Menu Core. This plugin adds a new 'Profile' command to the Status Menu where the player can read up on the actor's biography. Pictures can be added in. Text can be updated mid-game, too!
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Gameplay Plugins|Gameplay Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.013.jpg|300px|thumb|link=YEP Auto Passive States]]
 
| '''[[YEP Auto Passive States|Auto Passive States]]'''
 
 
 
Released: 2015.10.17
 
 
 
Add passive states to your game! They can be innate to actors, classes, appear when a piece of equipment is worn, or after an actor learns a skill! Having a passive state increase gameplay depth by a lot!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.117.jpg|300px|thumb|link=YEP Passive Aura Effects]]
 
| [[YEP Auto Passive States|Auto Passive States]] Extension: '''[[YEP Passive Aura Effects|Passive Aura Effects]]'''
 
 
 
Released: 2016.10.08
 
 
 
Passive Aura Effects are commonly found in many online multiplayer games with RPG elements. When a battler can give out an aura, it will affect other nearby battlers, too, either ally and/or foe. This plugin will allow states to generate aura effects for other party members, opponents, or specifically for actor and/or enemy parties.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.161.jpg|300px|thumb|link=YEP Lunatic Pack - Passive Condition Cases]]
 
| [[YEP Auto Passive States|Auto Passive States]] Extension: '''[[YEP Lunatic Pack - Passive Condition Cases|Lunatic Pack - Passive Condition Cases]]'''
 
 
 
Released: 2017.12.15
 
 
 
Passive States can be a powerful addition to a game, but if they are always active throughout a battle, they can be a little too powerful. Sometimes, you will want to limit the extent at which your passive states will be active by imposing conditional cases upon them. If all of the passive’s conditional cases have been met, then the passive will become active. This plugin adds a multitude of conditional cases for you to be able to use in your game and limit certain passive states from having their effects active at all times.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.064.jpg|300px|thumb|link=YEP Enemy Levels]]
 
| '''[[YEP Enemy Levels|Enemy Levels]]'''
 
 
 
Released 2016.01.29
 
 
 
This plugin allows enemies to function off of a leveling system. An enemy's level will be increased relative to the player under specific rulings and will increase its stats based on its level.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.147.jpg|300px|thumb|link=YEP Difficulty Slider]]
 
| [[YEP Enemy Levels|Enemy Levels]] Extension: '''[[YEP Difficulty Slider|Difficulty Slider]]'''
 
 
 
Released: 2017.07.19
 
 
 
Sometimes, players would like to be able to increase or decrease the difficulty of your game at their own accord. The Difficulty Slider becomes a feature accessible from the game’s option menu with this plugin installed. There, the player is able to alter the level of the enemies that appear in battle within a certain range (set by you, the developer).
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.139.jpg|300px|thumb|link=YEP Enemy Base Parameters]]
 
| [[YEP Enemy Levels|Enemy Levels]] Extension: '''[[YEP Enemy Base Parameters|Enemy Base Parameters]]'''
 
 
 
Released: 2017.05.31
 
 
 
For those who would like a more formulaic approach to the way to calculate enemy parameters similar to how Class Base Parameters does it, this plugin will allow you a similar way to determine enemy parameters. This can be used to base enemies off of player class stats or even to fine tune each enemy’s own individual stats.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.055.jpg|300px|thumb|link=YEP Enhanced TP]]
 
| '''[[YEP Enhanced TP|Enhanced TP]]'''
 
 
 
Released: 2016.01.08
 
 
 
The TP system in RPG Maker MV is rather limiting. A lot of the TP system is hardcoded in giving RPG Maker MV users very little control over how much TP gain a battler can receive from particular actions and situations. This plugin gives you the ability to adjust how much TP battlers will acquire from various actions, different TP modes, and letting players select and pick what TP mode they want for each actor.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.057.jpg|300px|thumb|link=YEP More TP Modes]]
 
| [[YEP Enhanced TP|Enhanced TP]] Extension: '''[[YEP More TP Modes|More TP Modes]]'''
 
 
 
Released: 2016.01.10
 
 
 
This is an extension plugin for Enhanced TP. For those who think that 20 TP Modes isn't enough, this will expand the amount of TP Modes for your game by another 20 for each up to a total of 100 TP Modes!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.090.jpg|300px|thumb|link=YEP Equip Battle Skills]]
 
| '''[[YEP Equip Battle Skills|Equip Battle Skills]]'''
 
 
 
Released: 2016.04.08
 
 
 
This plugin creates a new gameplay mechanic where players have to choose which skills to bring into battle. They can select what skills to bring from the skill menu. In addition to being able to do that, equipped skills can also add bonuses such as stats and/or passive states.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.106.jpg|300px|thumb|link=YEP Equip Battle Skills - Allowed Types]]
 
| [[YEP Equip Battle Skills|Equip Battle Skills]] Extension: '''[[YEP Equip Battle Skills - Allowed Types|Allowed Types]]'''
 
 
 
Released: 2016.06.05
 
 
 
For those who are using the Equip Battle Skills plugin, you may have noticed that the 'Skills' command replaces all skill types in the battle command window. For those who'd like to have certain skill types continue working, you can use this plugin to create an exception for it. The skill types found listed in the plugin parameters will be given an exception and will be shown in battle. Any skill that contains the skill type also cannot be equipped in a battle skill slot.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.091.jpg|300px|thumb|link=YEP Equip Skill Tiers]]
 
| [[YEP Equip Battle Skills|Equip Battle Skills]] Extension: '''[[YEP Equip Skill Tiers|Equip Skill Tiers]]'''
 
 
 
Released: 2016.04.10
 
 
 
This plugin imposes a limit upon actors to limit what skills can be equipped based on tiers. The player must abide by the limits before being able to exit the menu allowing for better control over gameplay balance.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.027.jpg|300px|thumb|link=YEP Job Points]]
 
| '''[[YEP Job Points|Job Points]]'''
 
 
 
Released: 2015.11.13
 
 
 
This plugin by itself will not change any major game functions, but instead, it works in combination with other plugins that make use of this plugin’s functions should you decide to incorporate Job Points into your game.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.029.jpg|300px|thumb|link=YEP Party System]]
 
| '''[[YEP Party System|Party System]]'''
 
 
 
Released: 2015.11.20
 
 
 
This plugin replaces the “Formation” command found in the in-game menu with a new scene where the player can adjust the party he or she wants in a more comfortable way.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.108.jpg|300px|thumb|link=YEP Actor Party Switch]]
 
| [[YEP Party System|Party System]] Extension: '''[[YEP Actor Party Switch|Actor Party Switch]]'''
 
 
 
Released: 2016.06.17
 
 
 
For games that benefit more from individual party switching, this plugin grants players the ability to switch party members on an individual basis rather than entire parties at a time mid-battle. However, actors that have just switched in and are on cooldown, required for battle, or locked in the party position cannot switch out.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.054.jpg|300px|thumb|link=YEP Row Formation]]
 
| '''[[YEP Row Formation|Row Formation]]'''
 
 
 
Released: 2016.01.02
 
 
 
This plugin places party members into row formations to give them distinct advantages based on row location in the form of states for maximum control. Skills and items are capable of moving targets to different row locations.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.173.jpg|300px|thumb|link=YEP Stat Allocation]]
 
| '''[[YEP Stat Allocation|Stat Allocation]]'''
 
 
 
Released: 2018.11.09
 
 
 
Lots of players love to customization in games. It lets them put a bit of a personal touch in the games they like to play, and what a better way to do that than through Stat Allocation? With the Stat Allocation, players can alter the amount of MaxHP, MaxMP, ATK, DEF, etc. through a new resource, AP, which stands for Allocation Points. AP is usually gained through leveling up and is then used to boost stats!
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.066.jpg|300px|thumb|link=YEP Steal & Snatch]]
 
| '''[[YEP Steal & Snatch|Steal & Snatch]]'''
 
 
 
Released: 2016.02.05
 
 
 
Stealing is a commonly used mechanic found in many traditional RPG's. This plugin enables you to replicate that mechanic and add more depth upon it.
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Movement Plugins|Movement Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.124.jpg|300px|thumb|link=YEP Move Route Core]]
 
| '''[[YEP Move Route Core|Move Route Core]]'''
 
 
 
Released: 2017.01.21
 
 
 
RPG Maker MV gives us a lot of various commands to use for our Move Routes. However, it still imposes a lot of limitations on the system for what else could still be potentially useful for move route commands. This plugin will provide additional methods to construct move routes for your events and allow you to streamline the move route creation process.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.126.jpg|300px|thumb|link=YEP Extended Move Pack 1]]
 
| [[YEP Move Route Core|Move Route Core]] Extension: '''[[YEP Extended Move Pack 1|Extended Move Pack 1]]'''
 
 
 
Released: 2017.02.25
 
 
 
This plugin adds extra simplified move routes for your events with the main intention of creating specific behaviors in movement patterns. The patterns include the option to hug a side of the wall and move along that, moving a single direction until coming to a stop, relative opacity adjusting, and index shifting.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.144.jpg|300px|thumb|link=YEP Floor Damage]]
 
| '''[[YEP Floor Damage|Floor Damage]]'''
 
 
 
Released: 2017.06.30
 
 
 
For those who would like to make different tiles deal different amount of damage, this plugin will allow you to accomplish such a thing. This way, some tiles can deal more damage than others instead of dealing a static 10 damage each character. In addition to that, you are also able to change the color of the damage flash, too!
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Quest Plugins|Quest Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.152.jpg|300px|thumb|link=YEP Quest Journal System]]
 
| '''[[YEP Quest Journal System|Quest Journal System]]'''
 
 
 
Released: 2017.10.13
 
 
 
A quest journal is a very important tool provided by game developers for the players. It lists various quests, missions, and objectives that the player can pursue in order to progress further into the game. This can be helpful in reminding the player what needs to be done in the event the player can forget what things there are to do in a vast and large RPG world.
 
 
 
WARNING: This plugin is to be used with RPG Maker MV 1.5.0 or above! This is because the MV 1.5.0 editor allows for this plugin to be made in an orderly and efficient manner. Please make sure your RPG Maker MV software is up to date before using this plugin.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.156.jpg|300px|thumb|link=YEP Map Quest Window]]
 
| [[YEP Quest Journal System|Quest Journal System]] Extension: '''[[YEP Map Quest Window|Map Quest Window]]'''
 
 
 
Released: 2017.11.10
 
 
 
This plugin adds a new window to the map scene: a Quest Window to display whatever quest is currently active and its unfinished objectives. This way, the player can conveniently look at the needed quest objectives that are needed to be completed. The player can also set or clear the currently active quest from the Quest Journal System menu.
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.153.jpg|300px|thumb|link=YEP More Quests]]
 
| [[YEP Quest Journal System|Quest Journal System]] Extension: '''[[YEP More Quests|More Quests]]'''
 
 
 
Released: 2017.10.20
 
 
 
By default, the YEP_QuestJournal plugin comes with 100 quest entries that you can make and insert into your game. And depending on the RPG being made, 100 quest entries just might not be enough. This plugin is a part of a series of extension plugins made for the Yanfly Engine Plugins Quest Journal System to allow for a higher quest quantity than just 100.
 
|}
 
 
 
== [[:Category: RPG Maker MV Options Menu Plugins|Options Menu Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Eventing Plugins|Eventing Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Utility Plugins|Utility Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
|}
 
 
 
== [[:Category: RPG Maker MV Misc Plugins|Misc Plugins]] ==
 
 
 
{| class="wikitable" style="width: 1200px;"
 
 
 
|- style="vertical-align:top;"
 
 
 
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
 
| '''[[YEP Name|Name]]'''
 
 
 
desc
 
 
 
|- style="vertical-align:top;"
 
 
 
|}
 

Latest revision as of 14:31, 20 June 2019