Difference between revisions of "Template:MainPageRegulars"

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: ⚔️[[What's the Difference Between Battle Systems?|Battle System Differences (YEP)]]
 
: ⚔️[[What's the Difference Between Battle Systems?|Battle System Differences (YEP)]]
 
: 🎯[[Design for Delivery and Focus (Battle Systems)|Design for Delivery and Focus]]
 
: 🎯[[Design for Delivery and Focus (Battle Systems)|Design for Delivery and Focus]]
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: 🎭VisuStella MZ Action Sequence Series
 
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:: 🎬[https://www.rpgmakerweb.com/blog/visustella-action-sequence-series-basic-skill-setup-target-all Basic Skill Setup & Target All]
{{NewsEntry
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:: 💕[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-article-2-creating-hp-mp-skill-conditions Creating HP/MP Skill Conditions]
|header = Battle System - Action Sequences
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:: 💪[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-series-creating-a-stacking-buff-system Creating a Stacking Buff System]
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:: 🔋[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-creating-a-custom-skill-cost-system-with-variables-and-pictures Custom Skill Cost System]
: 🎬[https://www.rpgmakerweb.com/blog/visustella-action-sequence-series-basic-skill-setup-target-all VisuMZ Action Sequence Series: Basic Skill Setup & Target All]
 
: 💕[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-article-2-creating-hp-mp-skill-conditions VisuMZ Action Sequence Series: Creating HP/MP Skill Conditions]
 
: 💪[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-series-creating-a-stacking-buff-system VisuMZ Action Sequence Series: Creating a Stacking Buff System]
 
: 🔋[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-creating-a-custom-skill-cost-system-with-variables-and-pictures VisuMZ Action Sequence Series: Creating a Custom Skill Cost System With Variables and Pictures]
 
 
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Revision as of 14:47, 18 May 2023