Difference between revisions of "Template:MainPageRegulars"
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: ⚔️[[What's the Difference Between Battle Systems?|Battle System Differences (YEP)]] | : ⚔️[[What's the Difference Between Battle Systems?|Battle System Differences (YEP)]] | ||
: 🎯[[Design for Delivery and Focus (Battle Systems)|Design for Delivery and Focus]] | : 🎯[[Design for Delivery and Focus (Battle Systems)|Design for Delivery and Focus]] | ||
− | + | : 🎭VisuStella MZ Action Sequence Series | |
− | + | :: 🎬[https://www.rpgmakerweb.com/blog/visustella-action-sequence-series-basic-skill-setup-target-all Basic Skill Setup & Target All] | |
− | + | :: 💕[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-article-2-creating-hp-mp-skill-conditions Creating HP/MP Skill Conditions] | |
− | + | :: 💪[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-series-creating-a-stacking-buff-system Creating a Stacking Buff System] | |
− | + | :: 🔋[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-creating-a-custom-skill-cost-system-with-variables-and-pictures Custom Skill Cost System] | |
− | : 🎬[https://www.rpgmakerweb.com/blog/visustella-action-sequence-series-basic-skill-setup-target-all | ||
− | : 💕[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-article-2-creating-hp-mp-skill-conditions | ||
− | : 💪[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-series-creating-a-stacking-buff-system | ||
− | : 🔋[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-creating-a-custom-skill-cost-system-with-variables-and-pictures | ||
}} | }} | ||
Revision as of 14:47, 18 May 2023
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