RPG Maker Unite First Impressions Review

From Yanfly.moe Wiki
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Credit: Source

The release of RPG Maker Unite has certainly stirred the game development world. As a product with high anticipation, it promised an intuitive framework for crafting RPG games. However, the initial reviews indicate a mixed bag of experiences, underscoring the dichotomy between its potential and the current reality. In this article, we will delve into the details of what makes RPG Maker Unite a promising tool, as well as the issues that mar its present state.

IrinaAvatar.png This is an article written by Irina.

tl;dr RPG Maker Unite is not ready to be used as a tool. Treat it as an early-access release due to all the problems present.

The Good: Potential and Assets


RPG Maker Unite stands out for its potential. Its compatibility with Unity brings forth an exciting prospect of using Unity's advanced features and C#, providing a more versatile and potent game development environment than previous RPG Maker iterations. Users have applauded the RPG Maker Unite for its extensive library of art and sound assets, which could significantly ease the process of game creation.

The Bad: Performance and Optimization Issues


The most pressing concern reported by users is the sluggish performance of RPG Maker Unite. The software's initial compile time has drawn significant criticism, with some users reporting wait times of several hours. This has been a significant hindrance for developers who need to iterate quickly and frequently.

The slow load times extend to other parts of the software as well. Starting a new project is a time-consuming process, and even simple actions like switching between the standard Unity editor window and the RPG Maker editor window have been reported to take up to five minutes.

Moreover, once inside the editor, the user interface often freezes or slows down, disrupting the workflow and user experience. Simple tasks like navigating menus or selecting assets can become frustratingly slow, hindering productivity and increasing development time.

Another major issue is resource consumption. RPG Maker Unite seems to require a high-end PC to run smoothly, which is a significant drawback for indie developers or hobbyists who traditionally make up a large part of the RPG Maker user base. Even on higher-end hardware, users have reported noticeable resource drain, suggesting the need for further optimization.

Even worse is that basic functions like undo and redo are missing. That speaks volumes of the early-access feeling this product gives.

The Ugly: Bugs and Broken Elements


Bugs and broken elements further mar the current state of RPG Maker Unite. Users have reported game-breaking bugs, such as battles not functioning correctly. These bugs not only disrupt the game-making process but also undermine the player's experience when they encounter these issues in the finished product.

Another widely reported problem is with layout settings. Despite customizing the layout to fit their needs, users have found that their settings revert to the default each time they modify the source or reopen the project. This bug forces developers to repeatedly adjust their layout, wasting time and effort that could have been spent on actual game development.

The user experience on Android has also been widely criticized. RPG Maker Unite appears to struggle with optimizing the display for different screen orientations. Users have reported that the interface appears shrunk and distorted when the phone is held vertically, and it does not adjust correctly when the phone is turned horizontally.

Lastly, the lack of responsive support and comprehensive documentation has exacerbated these issues. Users have reported receiving only automated responses when reaching out for help, and the lack of detailed guides or troubleshooting resources has left many users struggling to navigate these problems on their own.



In conclusion, RPG Maker Unite appears to be a product with considerable potential currently held back by several significant issues. Its compatibility with Unity and the extensive asset library are strong points in its favor. However, performance and optimization issues, combined with bugs and broken elements, make it a challenging tool to use in its current state. It will be interesting to see how RPG Maker Unite evolves with subsequent updates and whether it can fully realize its potential to become a go-to tool for RPG game developers.

It's best to just treat this as an incomplete early-access product for the moment.