Difference between revisions of "Template:MainPageArticlesVisuStella"
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|header = ⚔️Battle System | |header = ⚔️Battle System | ||
|content = | |content = | ||
− | : 🎬[https://www.rpgmakerweb.com/blog/visustella-action-sequence-series-basic-skill-setup-target-all | + | : Action Sequences |
− | : 💕[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-article-2-creating-hp-mp-skill-conditions | + | :: 🎬[https://www.rpgmakerweb.com/blog/visustella-action-sequence-series-basic-skill-setup-target-all Basic Skill Setup & Target All] |
− | : 💪[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-series-creating-a-stacking-buff-system | + | :: 💕[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-article-2-creating-hp-mp-skill-conditions Creating HP/MP Skill Conditions] |
− | : 🔋[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-creating-a-custom-skill-cost-system-with-variables-and-pictures | + | :: 💪[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-series-creating-a-stacking-buff-system Creating a Stacking Buff System] |
+ | :: 🔋[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-creating-a-custom-skill-cost-system-with-variables-and-pictures Custom Skill Cost System] | ||
}} | }} | ||
{{NewsEntry | {{NewsEntry |
Revision as of 17:36, 12 January 2024
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