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  • ...s://visustellamz.itch.io/conditional-random-encounters">Conditional Random Encounters plugin for RPG Maker MZ by VisuStellaMZ</a></iframe></html> Do you use Random Encounters for your RPG but want certain troops to appear
    4 KB (566 words) - 15:33, 30 May 2023
  • ...s by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. Here is a list of [[:Category:Notetags (MZ)|Notetag(s)]] that you may use.
    104 members (0 subcategories, 0 files) - 15:33, 23 February 2024
  • <noinclude>[[Category:Display templates|VisuMZ Conditional Random Encounters Notetags]]</noinclude> <Random Encounter Requirements>
    4 KB (692 words) - 13:37, 12 April 2023
  • Both random encounters and on-screen encounters are pretty limited in what Both types of encounters can benefit from having more control over the
    13 KB (1,946 words) - 04:03, 17 June 2023
  • <!-- |preview = [[File:VisuMZ.133.jpg|600px]] --> ...2" height="167"><a href="https://visustellamz.itch.io/random-dungeon-maps">Random Dungeon Maps plugin for RPG Maker MZ by VisuStellaMZ</a></iframe></html>
    30 KB (4,923 words) - 14:34, 15 November 2023
  • <!-- |preview = [[File:VisuMZ.145.jpg|600px]] --> [[File:VisuMZ.145.jpg|600px]]
    36 KB (5,995 words) - 03:23, 17 April 2024
  • | [[File:VisuMZ.001.jpg|300px|link=Core Engine VisuStella MZ]] | [[File:VisuMZ.002.jpg|300px|link=Battle Core VisuStella MZ]]
    89 KB (14,354 words) - 15:42, 23 February 2024
  • * Multitude of JavaScript notetags and global Plugin Parameters to let you make a variety of effects across va AGI of a battle unit is also taken into consideration. However, the random
    102 KB (15,684 words) - 11:11, 13 March 2024
  • <noinclude>[[Category:Display templates|VisuMZ Changelog 1 to 50]]</noinclude> ** Added notes for the various <JS Steal Rate> notetags:
    234 KB (31,082 words) - 15:11, 24 November 2021
  • <noinclude>[[Category:Display templates|VisuMZ Changelog 121 to 140]]</noinclude> ** Fixed a bug where certain weapon range notetags would cause some enemies to not act properly. Fix made by Olivia.
    134 KB (18,966 words) - 03:26, 17 April 2024
  • [[File:VisuMZ.001.jpg|600px]] ..., DEF, AGI, etc.) and determine their maximum values, along with plenty of notetags to give more control over parameter, x-parameter, s-parameter bonuses throu
    104 KB (16,504 words) - 03:27, 17 April 2024