Difference between revisions of "Template:MainPageArticlesVisuStella"

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|header = ⚔️Battle System
 
|header = ⚔️Battle System
 
|content =  
 
|content =  
: 🎬[https://www.rpgmakerweb.com/blog/visustella-action-sequence-series-basic-skill-setup-target-all Action Sequence: Basic Skill Setup & Target All]
+
: Action Sequences
: 💕[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-article-2-creating-hp-mp-skill-conditions Action Sequence: Creating HP/MP Skill Conditions]
+
:: 🎬[https://www.rpgmakerweb.com/blog/visustella-action-sequence-series-basic-skill-setup-target-all Basic Skill Setup & Target All]
: 💪[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-series-creating-a-stacking-buff-system Action Sequence: Creating a Stacking Buff System]
+
:: 💕[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-article-2-creating-hp-mp-skill-conditions Creating HP/MP Skill Conditions]
: 🔋[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-creating-a-custom-skill-cost-system-with-variables-and-pictures Action Sequence: Custom Skill Cost System]
+
:: 💪[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-series-creating-a-stacking-buff-system Creating a Stacking Buff System]
 +
:: 🔋[https://www.rpgmakerweb.com/blog/visustella-mz-action-sequence-creating-a-custom-skill-cost-system-with-variables-and-pictures Custom Skill Cost System]
 
}}
 
}}
 
{{NewsEntry
 
{{NewsEntry

Revision as of 17:36, 12 January 2024