Difference between revisions of "Template:VisuMZ Changelog 101 to 120"

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(July 21, 2022 - Update #101)
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Version 1.10: July 21, 2022
 
Version 1.10: July 21, 2022
 
* Feature Update!
 
* Feature Update!
** For those who did not set up their weapon attack motions, this plugin will now default the weapon attack type to "Thrust" and weapon attack image to "Dagger". Update made by Irina.
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** For those who did not set up their weapon attack motions, this plugin will now default the weapon attack type to "Swing" and weapon attack image to "Dagger". Update made by Irina.
  
 
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Revision as of 14:41, 21 July 2022



July 21, 2022 - Update #101

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Total Plugins Updated: 4

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Tier 1 (2 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.44: July 21, 2022

  • Bug Fixes!
    • Fixed a problem that caused <Exit Reset Self Data> notetag to not work. Fix made by Arisu.
  • Feature Update!
    • Diagonal pathfinding is now disabled when there are too many events on a map, causing extra collission checks. This value is set to 100 for the time being until we can figure out a better way to calculate diagonal pathfinding. Update made by Irina.

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Message Core VisuStella MZ

Version 1.38: July 21, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 2 (1 Plugin Update)

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Battle System - ATB VisuStella MZ

Version 1.19: July 21, 2022

  • Bug Fixes!
    • Battlers under a "Cannot Move" state will no longer reset their ATB gauge after their "turn" comes up to update it. Fix made by Olivia.

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Tier 3 (1 Plugin Update)

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Weapon Animation VisuStella MZ

Version 1.10: July 21, 2022

  • Feature Update!
    • For those who did not set up their weapon attack motions, this plugin will now default the weapon attack type to "Swing" and weapon attack image to "Dagger". Update made by Irina.

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