Curada (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Curada is a healing skill from Final Fantasy Record Keeper. It does the standard healing towards the target but the gives an effect where it will heal the next 2000 damage missing from the target whenever it is missing HP, allowing for better sustain. Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Custom Apply Effect> // Default the user's stock heal value to 0. user._stockHeal = user._stockHeal || 0; // Add 2000 points to the stock heal amount. user._stockHeal += 2000; // Set the state counter to display the amount of HP stock heal will recover user.setStateCounter(stateId, user._stockHeal); </Custom Apply Effect> <Custom Remove Effect> // Clear the stock heal value user._stockHeal = undefined; // Set the state counter for the stock heal to 0 user.setStateCounter(stateId, 0); </Custom Remove Effect> <Custom Regenerate Effect> // Default the user's stock heal value to 0. user._stockHeal = user._stockHeal || 0; // Check if the user is alive and if the user's HP isn't full if (user.isAlive() && user.hpRate() < 1) { // Calculate the missing HP var missingHp = Math.min(user.mhp - user.hp, user._stockHeal); // Decrease the stock heal amount user._stockHeal -= missingHp; // Update the stock heal counter user.setStateCounter(stateId, user._stockHeal); // Gain the missing HP user.gainHp(missingHp); // Start a damage popup user.startDamagePopup(); // Clear the results user.clearResult(); } // Check if the stock heal is depleted if (user._stockHeal <= 0) { // If it is, then remove the state user.removeState(stateId); } </Custom Regenerate Effect> <Custom Deselect Effect> // Default the target's stock heal to 0 target._stockHeal = target._stockHeal || 0; // Check if the target is alive and if the target is missing any HP if (target.isAlive() && target.hpRate() < 1) { // Calculate the missing HP var missingHp = Math.min(target.mhp - target.hp, target._stockHeal); // Decrease the stock heal value target._stockHeal -= missingHp; // Update the stock heal counter target.setStateCounter(stateId, target._stockHeal); // Recover missing HP for the target target.gainHp(missingHp); // Start a damage popup target.startDamagePopup(); // Clear the target's results target.clearResult(); } // Check if stock heal has run out if (target._stockHeal <= 0) { // If it has, remove the stock heal state target.removeState(stateId); } </Custom Deselect Effect> Enjoy! |