Utility Common Events (YEP)

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System

This is a plugin created for RPG Maker MV.

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Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

Sometimes, we'd like a little bit more control over the kinds of things that
occur during certain aspects of our RPG Maker projects. What could have been
easily done through common events is made more difficult because there are
no proper triggers to activate those common events. This plugin enables
certain triggers to occur from loading a game, winning a battle, escaping a
battle, and more.

Instructions

Change the plugin parameters for each of the triggers you want tied to a
common event to reflect the ID of that common event. The triggers will be
the following along with some examples of how they can be used:

- Load Game -
Will occur whenever the game is loaded. This can be used for things like
story recaps, adjusting in-game timers, or checking for updates.

- Battle Won -
Will proc whenever a battle is won and the player returns to the map. Can be
used for things like updating certain variables or statistics after battle.

- Escape Battle -
Like the previous but will occur whenever the player escapes battle instead.
This can be used for things such as events where the player would have to be
on a stealth mission or whatever and escaping can bring them back into a
certain spot.

- Close Menu -
Occurs when the player exits the main menu and returns to the map scene. Can
be used for recalibrating equipment, making checks, custom events, and more.

- Vehicle Enter -
- Vehicle Exit -
These events will occur whenever the player will enter/exit the specific
vehicle. This can be used to enable/disable certain HUD's while in specific
vehicles to give a more immersive feeling.

Changelog

Version 1.01:
- Updated for RPG Maker MV version 1.5.0.

Version 1.00:
- Finished Plugin!