Difference between revisions of "Load Custom Fonts (YEP)"
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Revision as of 13:51, 26 June 2019
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction & Instructions
For those using custom fonts, you may have noticed that not all fonts from
the /fonts/ directory are loaded at the time the game is loaded. This plugin
let's you place the fonts into the /fonts/ directory and then load them as
the game starts.
To use this plugin, follow these instructions:
The plugin parameters 'Font Filenames' and 'Font Families' have to be filled
out in correspondence to each other. The order of each font entry must match
each other's. For example:
Font Filenames: cc-wild-words.ttf, ds-pixel-cyr.ttf
Font Families: CC Wild Words, DS Pixel Cyr
In the above example, 'cc-wild-words.ttf' will use 'CC Wild Words' as its
font family and 'ds-pixel-cyr.ttf' will use 'DS Pixel Cyr'. For the plugins
that use font names such as YEP's Message Core, you will be using the Font
Family name instead of the filename.
Changelog
Version 1.01: - Updated for RPG Maker MV version 1.5.0. Version 1.00: - Finished Plugin!







