Difference between revisions of "Category:Main Menu Manager Integration (MV)"
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all of the naming, enabling, disabling, hiding, and showing effects done by | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
the plugin parameters. | the plugin parameters. | ||
| + | |||
| + | == [[Class Change Core (YEP)|Class Change Core]] == | ||
| + | |||
| + | <nowiki> | ||
| + | For those using the Main Menu Manager and would like to position the Row | ||
| + | command in a place you'd like, use the following format: | ||
| + | |||
| + | Name: Yanfly.Param.CCCCmdName | ||
| + | Symbol: class | ||
| + | Show: $gameSystem.isShowClass() | ||
| + | Enabled: $gameSystem.isEnableClass() | ||
| + | Ext: | ||
| + | Main Bind: this.commandPersonal.bind(this) | ||
| + | Actor Bind: SceneManager.push(Scene_Class) | ||
| + | |||
| + | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
| + | the exact settings to where you need it, it will appear there while using | ||
| + | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
| + | the plugin parameters. | ||
| + | |||
| + | Remember to turn off 'Auto Add Menu' from the plugin parameters. | ||
| + | </nowiki> | ||
| + | |||
| + | == [[Help File Access (YEP)|Help File Access]] == | ||
| + | |||
| + | <nowiki> | ||
| + | For those using the Main Menu Manager and would like to position the Help | ||
| + | command in a place you'd like, use the following format: | ||
| + | |||
| + | Name: Yanfly.Param.HelpCmd | ||
| + | Symbol: help | ||
| + | Show: $gameSystem.isShowHelpCommand() | ||
| + | Enabled: true | ||
| + | Ext: | ||
| + | Main Bind: this.commandHelp.bind(this) | ||
| + | Actor Bind: | ||
| + | |||
| + | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
| + | the exact settings to where you need it, it will appear there while using | ||
| + | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
| + | the plugin parameters. | ||
| + | |||
| + | Remember to turn off 'Auto Add Menu' from the plugin parameters. | ||
| + | </nowiki> | ||
| + | |||
| + | == [[Main Menu Manager (YEP)|Main Menu Manager]] == | ||
| + | |||
| + | === [[Main Menu Actor Events (YEP)|Main Menu Actor Events]] === | ||
| + | <hr> | ||
| + | |||
| + | <pre> | ||
| + | For those using the Main Menu Manager and would like to position the Row | ||
| + | command in a place you'd like, use the following format: | ||
| + | |||
| + | Name: 'Insert Command Name Here' | ||
| + | Symbol: ActorEvent | ||
| + | Show: true | ||
| + | Enabled: true | ||
| + | Ext: 'Insert Keyword Here' | ||
| + | Main Bind: this.commandPersonal.bind(this) | ||
| + | Actor Bind: | ||
| + | |||
| + | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
| + | the exact settings to where you need it, it will appear there while using | ||
| + | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
| + | the plugin parameters. | ||
| + | </pre> | ||
| + | |||
| + | == [[Music Menu (YEP)|Music Menu]] == | ||
| + | |||
| + | <nowiki> | ||
| + | For those using the Main Menu Manager and would like to position the Music | ||
| + | Menu command in a place you'd like, use the following format: | ||
| + | |||
| + | Name: "Music Menu" | ||
| + | Symbol: musicMenu | ||
| + | Show: $gameSwitches.value(Insert a Switch ID to show this command) | ||
| + | Enabled: $gameSwitches.value(Insert a Switch ID to enable this command) | ||
| + | Ext: | ||
| + | Main Bind: this.commandMusicMenu.bind(this) | ||
| + | Actor Bind: | ||
| + | |||
| + | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
| + | the exact settings to where you need it, it will appear there while using | ||
| + | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
| + | the plugin parameters. | ||
| + | |||
| + | Remember to turn off 'Auto Add Menu' from the plugin parameters. | ||
| + | </nowiki> | ||
| + | |||
| + | == [[Patch Notes (YEP)|Patch Notes]] == | ||
| + | |||
| + | <pre> | ||
| + | For those using the Main Menu Manager and would like to position the Patch | ||
| + | Notes command in a place you'd like, use the following format: | ||
| + | |||
| + | Name: Yanfly.Param.PatchCmd | ||
| + | Symbol: PatchNotes | ||
| + | Show: $gameSystem.isShowPatchNotesCommand() | ||
| + | Enabled: true | ||
| + | Ext: | ||
| + | Main Bind: this.commandPatchNotes.bind(this) | ||
| + | Actor Bind: | ||
| + | |||
| + | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
| + | the exact settings to where you need it, it will appear there while using | ||
| + | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
| + | the plugin parameters. | ||
| + | |||
| + | Remember to turn off 'Auto Add Menu' from the plugin parameters. | ||
| + | </pre> | ||
| + | |||
| + | == [[Quest Journal System (YEP)|Quest Journal System]] == | ||
| + | |||
| + | <nowiki> | ||
| + | For those using the Main Menu Manager and would like to position the Quest | ||
| + | command in a place you'd like, use the following format: | ||
| + | |||
| + | Name: Yanfly.Param.QuestCmdName | ||
| + | Symbol: quest | ||
| + | Show: $gameSystem.isShowQuest() | ||
| + | Enabled: $gameSystem.isEnableQuest() | ||
| + | Ext: | ||
| + | Main Bind: this.commandQuest.bind(this) | ||
| + | Actor Bind: | ||
| + | |||
| + | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
| + | the exact settings to where you need it, it will appear there while using | ||
| + | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
| + | the plugin parameters. | ||
| + | |||
| + | Remember to turn off 'Auto Place Command' from the plugin parameters. | ||
| + | </nowiki> | ||
| + | |||
| + | == [[Row Formation (YEP)|Row Formation]] == | ||
| + | |||
| + | <nowiki> | ||
| + | For those using the Main Menu Manager and would like to position the Row | ||
| + | command in a place you'd like, use the following format: | ||
| + | |||
| + | Name: Yanfly.Param.RowCmdName | ||
| + | Symbol: row | ||
| + | Show: $gameSystem.isShowRowMenu() | ||
| + | Enabled: $gameSystem.isEnabledRowMenu() | ||
| + | Ext: | ||
| + | Main Bind: this.commandRow.bind(this) | ||
| + | Actor Bind: | ||
| + | |||
| + | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
| + | the exact settings to where you need it, it will appear there while using | ||
| + | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
| + | the plugin parameters. | ||
| + | |||
| + | Remember to turn off 'Auto Add Menu' from the plugin parameters. | ||
| + | </nowiki> | ||
| + | |||
| + | == [[Stat Allocation (YEP)|Stat Allocation]] == | ||
| + | |||
| + | <nowiki> | ||
| + | For those using the Main Menu Manager and would like to position the Allocate | ||
| + | command in a place you'd like, use the following format: | ||
| + | |||
| + | Name: Yanfly.Param.StatAlcCmdName | ||
| + | Symbol: statAllocate | ||
| + | Show: $gameSystem.isShowStatAllocate() | ||
| + | Enabled: $gameSystem.isEnableStatAllocate() | ||
| + | Ext: | ||
| + | Main Bind: this.commandPersonal.bind(this) | ||
| + | Actor Bind: SceneManager.push(Scene_StatAllocation) | ||
| + | |||
| + | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
| + | the exact settings to where you need it, it will appear there while using | ||
| + | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
| + | the plugin parameters. | ||
| + | |||
| + | Remember to turn off 'Auto Add Menu' from the plugin parameters. | ||
| + | </nowiki> | ||
| + | |||
| + | |} | ||
Latest revision as of 18:36, 29 December 2023
|
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
|
This category lists the plugins that offer instructions on how to integrate access to scenes into Yanfly's Main Menu Manager plugin. Card Game Deck Builder Name: 'Deck Builder'
Symbol: cardGameDeckBuilder
Show: $gameSystem.isCardGameDeckBuilderVisible()
Enabled: $gameSystem.isCardGameDeckBuilderEnabled()
Ext:
Main Bind: this.commandCardGameDeckBuilder.bind(this)
Actor Bind:
Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters. Class Change CoreFor those using the Main Menu Manager and would like to position the Row
command in a place you'd like, use the following format:
Name: Yanfly.Param.CCCCmdName
Symbol: class
Show: $gameSystem.isShowClass()
Enabled: $gameSystem.isEnableClass()
Ext:
Main Bind: this.commandPersonal.bind(this)
Actor Bind: SceneManager.push(Scene_Class)
Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.
Remember to turn off 'Auto Add Menu' from the plugin parameters.
Help File AccessFor those using the Main Menu Manager and would like to position the Help
command in a place you'd like, use the following format:
Name: Yanfly.Param.HelpCmd
Symbol: help
Show: $gameSystem.isShowHelpCommand()
Enabled: true
Ext:
Main Bind: this.commandHelp.bind(this)
Actor Bind:
Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.
Remember to turn off 'Auto Add Menu' from the plugin parameters.
Main Menu ManagerMain Menu Actor EventsFor those using the Main Menu Manager and would like to position the Row
command in a place you'd like, use the following format:
Name: 'Insert Command Name Here'
Symbol: ActorEvent
Show: true
Enabled: true
Ext: 'Insert Keyword Here'
Main Bind: this.commandPersonal.bind(this)
Actor Bind:
Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.
Music MenuFor those using the Main Menu Manager and would like to position the Music
Menu command in a place you'd like, use the following format:
Name: "Music Menu"
Symbol: musicMenu
Show: $gameSwitches.value(Insert a Switch ID to show this command)
Enabled: $gameSwitches.value(Insert a Switch ID to enable this command)
Ext:
Main Bind: this.commandMusicMenu.bind(this)
Actor Bind:
Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.
Remember to turn off 'Auto Add Menu' from the plugin parameters.
Patch NotesFor those using the Main Menu Manager and would like to position the Patch
Notes command in a place you'd like, use the following format:
Name: Yanfly.Param.PatchCmd
Symbol: PatchNotes
Show: $gameSystem.isShowPatchNotesCommand()
Enabled: true
Ext:
Main Bind: this.commandPatchNotes.bind(this)
Actor Bind:
Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.
Remember to turn off 'Auto Add Menu' from the plugin parameters.
Quest Journal SystemFor those using the Main Menu Manager and would like to position the Quest
command in a place you'd like, use the following format:
Name: Yanfly.Param.QuestCmdName
Symbol: quest
Show: $gameSystem.isShowQuest()
Enabled: $gameSystem.isEnableQuest()
Ext:
Main Bind: this.commandQuest.bind(this)
Actor Bind:
Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.
Remember to turn off 'Auto Place Command' from the plugin parameters.
Row FormationFor those using the Main Menu Manager and would like to position the Row
command in a place you'd like, use the following format:
Name: Yanfly.Param.RowCmdName
Symbol: row
Show: $gameSystem.isShowRowMenu()
Enabled: $gameSystem.isEnabledRowMenu()
Ext:
Main Bind: this.commandRow.bind(this)
Actor Bind:
Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.
Remember to turn off 'Auto Add Menu' from the plugin parameters.
Stat AllocationFor those using the Main Menu Manager and would like to position the Allocate
command in a place you'd like, use the following format:
Name: Yanfly.Param.StatAlcCmdName
Symbol: statAllocate
Show: $gameSystem.isShowStatAllocate()
Enabled: $gameSystem.isEnableStatAllocate()
Ext:
Main Bind: this.commandPersonal.bind(this)
Actor Bind: SceneManager.push(Scene_StatAllocation)
Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.
Remember to turn off 'Auto Add Menu' from the plugin parameters.
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Pages in category "Main Menu Manager Integration (MV)"
The following 9 pages are in this category, out of 9 total.







