Difference between revisions of "Swap Enemies (YEP)"
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− | | | + | |link2 = <html><iframe src="https://itch.io/embed/508235" height="167" width="552" frameborder="0"></iframe></html> |
− | | | + | |link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html> |
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Latest revision as of 11:10, 13 June 2020
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This plugin allows you to have an enemy be a basic randomizing swap dummy for other enemies. Insert enemy ID's of other enemies inside of the swap notetag and those enemies will take place of the swap monster at the start of a battle.
Notetags
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
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The purpose of swap enemies is to make it easier to swap out enemies for a random enemy inside of a particular pool of enemies. Use the following notetags to utilize this plugin: Enemy Notetag: <Swap: x, x, x> <Swap: x to y> Changes this enemy into a swap dummy. Replace x with the ID's of the other enemies you would like to randomly spawn in its place. Insert multiples of this tag if you wish to add more randomized enemies to the pool. <Swap> Slime Hornet Bat Wisp> </Swap> If you wish to use names instead, you can construct your notetags in the above format. Enemies with matching names will be added to the random swap pool for the swap dummy. If you have multiple enemies in the database with the same name, priority will be given to the enemy with the highest ID.
Changelog
Version 1.03: - Updated for RPG Maker MV version 1.5.0. - Added new 'Filter Unnamed Enemies' plugin parameter. Version 1.02: - Feature update. If a swap enemy swaps into another swap enemy, it will then draw out a swap target from that enemy for up to 100 loops. Version 1.01: - Updated for RPG Maker MV version 1.1.0. Version 1.00: - Finished Plugin!