Difference between revisions of "Category:Main Menu Manager Integration (MV)"
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Remember to turn off 'Auto Add Menu' from the plugin parameters. | Remember to turn off 'Auto Add Menu' from the plugin parameters. | ||
</nowiki> | </nowiki> | ||
+ | |||
+ | == [[Patch Notes (YEP)|Patch Notes]] == | ||
+ | |||
+ | <pre> | ||
+ | For those using the Main Menu Manager and would like to position the Patch | ||
+ | Notes command in a place you'd like, use the following format: | ||
+ | |||
+ | Name: Yanfly.Param.PatchCmd | ||
+ | Symbol: PatchNotes | ||
+ | Show: $gameSystem.isShowPatchNotesCommand() | ||
+ | Enabled: true | ||
+ | Ext: | ||
+ | Main Bind: this.commandPatchNotes.bind(this) | ||
+ | Actor Bind: | ||
+ | |||
+ | Insert the above setup within a Main Menu Manager slot. Provided you copy | ||
+ | the exact settings to where you need it, it will appear there while using | ||
+ | all of the naming, enabling, disabling, hiding, and showing effects done by | ||
+ | the plugin parameters. | ||
+ | |||
+ | Remember to turn off 'Auto Add Menu' from the plugin parameters. | ||
+ | </pre> | ||
== [[Quest Journal System (YEP)|Quest Journal System]] == | == [[Quest Journal System (YEP)|Quest Journal System]] == |
Revision as of 13:38, 5 September 2019
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
This category lists the plugins that offer instructions on how to integrate access to scenes into Yanfly's Main Menu Manager plugin.
Card Game Deck Builder
Name: 'Deck Builder' Symbol: cardGameDeckBuilder Show: $gameSystem.isCardGameDeckBuilderVisible() Enabled: $gameSystem.isCardGameDeckBuilderEnabled() Ext: Main Bind: this.commandCardGameDeckBuilder.bind(this) Actor Bind:
Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters.
Class Change Core
For those using the Main Menu Manager and would like to position the Row command in a place you'd like, use the following format: Name: Yanfly.Param.CCCCmdName Symbol: class Show: $gameSystem.isShowClass() Enabled: $gameSystem.isEnableClass() Ext: Main Bind: this.commandPersonal.bind(this) Actor Bind: SceneManager.push(Scene_Class) Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters. Remember to turn off 'Auto Add Menu' from the plugin parameters.
Help File Access
For those using the Main Menu Manager and would like to position the Help command in a place you'd like, use the following format: Name: Yanfly.Param.HelpCmd Symbol: help Show: $gameSystem.isShowHelpCommand() Enabled: true Ext: Main Bind: this.commandHelp.bind(this) Actor Bind: Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters. Remember to turn off 'Auto Add Menu' from the plugin parameters.
Main Menu Manager
Main Menu Actor Events
For those using the Main Menu Manager and would like to position the Row command in a place you'd like, use the following format: Name: 'Insert Command Name Here' Symbol: ActorEvent Show: true Enabled: true Ext: 'Insert Keyword Here' Main Bind: this.commandPersonal.bind(this) Actor Bind: Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters.
Music Menu
For those using the Main Menu Manager and would like to position the Music Menu command in a place you'd like, use the following format: Name: "Music Menu" Symbol: musicMenu Show: $gameSwitches.value(Insert a Switch ID to show this command) Enabled: $gameSwitches.value(Insert a Switch ID to enable this command) Ext: Main Bind: this.commandMusicMenu.bind(this) Actor Bind: Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters. Remember to turn off 'Auto Add Menu' from the plugin parameters.
Patch Notes
For those using the Main Menu Manager and would like to position the Patch Notes command in a place you'd like, use the following format: Name: Yanfly.Param.PatchCmd Symbol: PatchNotes Show: $gameSystem.isShowPatchNotesCommand() Enabled: true Ext: Main Bind: this.commandPatchNotes.bind(this) Actor Bind: Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters. Remember to turn off 'Auto Add Menu' from the plugin parameters.
Quest Journal System
For those using the Main Menu Manager and would like to position the Quest command in a place you'd like, use the following format: Name: Yanfly.Param.QuestCmdName Symbol: quest Show: $gameSystem.isShowQuest() Enabled: $gameSystem.isEnableQuest() Ext: Main Bind: this.commandQuest.bind(this) Actor Bind: Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters. Remember to turn off 'Auto Place Command' from the plugin parameters.
Row Formation
For those using the Main Menu Manager and would like to position the Row command in a place you'd like, use the following format: Name: Yanfly.Param.RowCmdName Symbol: row Show: $gameSystem.isShowRowMenu() Enabled: $gameSystem.isEnabledRowMenu() Ext: Main Bind: this.commandRow.bind(this) Actor Bind: Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters. Remember to turn off 'Auto Add Menu' from the plugin parameters.
Stat Allocation
For those using the Main Menu Manager and would like to position the Allocate command in a place you'd like, use the following format: Name: Yanfly.Param.StatAlcCmdName Symbol: statAllocate Show: $gameSystem.isShowStatAllocate() Enabled: $gameSystem.isEnableStatAllocate() Ext: Main Bind: this.commandPersonal.bind(this) Actor Bind: SceneManager.push(Scene_StatAllocation) Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters. Remember to turn off 'Auto Add Menu' from the plugin parameters.
Pages in category "Main Menu Manager Integration (MV)"
The following 9 pages are in this category, out of 9 total.