Difference between revisions of "Battle System Differences VisuStella MZ"
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| <!-- CTB --> [[Battle System - CTB VisuStella MZ|Charge Turn Battle]] | | <!-- CTB --> [[Battle System - CTB VisuStella MZ|Charge Turn Battle]] | ||
| <!-- STB --> [[Battle System - STB VisuStella MZ|Standard Turn Battle]] | | <!-- STB --> [[Battle System - STB VisuStella MZ|Standard Turn Battle]] | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" colspan="99" | <hr> | ||
|- | |- | ||
Line 40: | Line 44: | ||
| <!-- CTB --> Tick-biased | | <!-- CTB --> Tick-biased | ||
| <!-- STB --> Turn-based | | <!-- STB --> Turn-based | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Playstyle | ||
+ | | <!-- DTB --> Proactive | ||
+ | | <!-- TPB --> Reactive | ||
+ | | <!-- ATB --> Reactive | ||
+ | | <!-- CTB --> Reactive | ||
+ | | <!-- STB --> Reactive | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Base | ||
+ | | <!-- DTB --> DTB | ||
+ | | <!-- TPB --> TPB | ||
+ | | <!-- ATB --> TPB | ||
+ | | <!-- CTB --> TPB | ||
+ | | <!-- STB --> DTB | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Origin | ||
+ | | <!-- DTB --> RMMZ | ||
+ | | <!-- TPB --> RMMZ | ||
+ | | <!-- ATB --> Plugin | ||
+ | | <!-- CTB --> Plugin | ||
+ | | <!-- STB --> Plugin | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" colspan="99" | <hr> | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Action Response | ||
+ | | <!-- DTB --> Queue | ||
+ | | <!-- TPB --> Immediate, Queue if Charge | ||
+ | | <!-- ATB --> Immediate, Queue if Charge | ||
+ | | <!-- CTB --> Immediate, Queue if Charge | ||
+ | | <!-- STB --> Immediate | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Visible Turn Data | ||
+ | | <!-- DTB --> n/a | ||
+ | | <!-- TPB --> Time Gauge | ||
+ | | <!-- ATB --> Time Gauge, Field Gauge | ||
+ | | <!-- CTB --> Turn Order Display | ||
+ | | <!-- STB --> Turn Order Display | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" colspan="99" | <hr> | ||
|- | |- | ||
Line 49: | Line 106: | ||
| <!-- CTB --> - | | <!-- CTB --> - | ||
| <!-- STB --> - | | <!-- STB --> - | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" colspan="99" | <hr> | ||
|} | |} |
Revision as of 13:54, 12 November 2020
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Contents
IntroductionSome of you may have been wondering about which battle system to use for your RPG Maker MZ game. After all, if you're going to design your game's battle system, you'll want to pick the right foundation for it from the start or else the problems will compound upon one another as the game project develops further. This article will highlight the key aspects to take into consideration when picking the battle system suited for your game. Difference ChartSince this is probably what many of you are looking for, I'll go ahead and include it towards the top of this article so that there's less need to search around.
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