Difference between revisions of "Taunt (YEP)"
Jump to navigation
Jump to search
(Created page with "{{MvPlugin |preview=<youtube>https://www.youtube.com/watch?v=Sz-kvzvrrZw</youtube> |link1=<html><iframe src="https://itch.io/embed/398476" height="167" width="552" frameborder...") |
|||
Line 1: | Line 1: | ||
{{MvPlugin | {{MvPlugin | ||
− | |preview=<youtube>https://www.youtube.com/watch?v=Sz-kvzvrrZw</youtube> | + | |preview = <youtube>https://www.youtube.com/watch?v=Sz-kvzvrrZw</youtube> |
− | |link1=<html><iframe src="https://itch.io/embed/398476" height="167" width="552" frameborder="0"></iframe></html> | + | |link1 = <html><iframe src="https://itch.io/embed/398476" height="167" width="552" frameborder="0"></iframe></html> |
− | |link2=[http://yanfly.moe/plugins/en/YEP_Taunt.js Mirror] | + | |link2 = [http://yanfly.moe/plugins/en/YEP_Taunt.js Mirror] |
}} | }} | ||
Line 9: | Line 9: | ||
{{Yanfly Engine Plugins}} | {{Yanfly Engine Plugins}} | ||
− | == | + | == Introduction == |
<nowiki> | <nowiki> | ||
− | |||
− | |||
− | |||
− | |||
Taunts add a new mechanic to battle. Whenever a unit has a member with a | Taunts add a new mechanic to battle. Whenever a unit has a member with a | ||
taunt trait, the opposing unit's single target attacks and skills must focus | taunt trait, the opposing unit's single target attacks and skills must focus | ||
Line 26: | Line 22: | ||
taunt user to attack. This is to prevent a lockdown caused by a rival unit | taunt user to attack. This is to prevent a lockdown caused by a rival unit | ||
making the battle impossible to progress. | making the battle impossible to progress. | ||
+ | </nowiki> | ||
− | == | + | == Notetags == |
− | Notetags | ||
− | |||
+ | <nowiki> | ||
The following are some notetags you can use to add taunt traits to your | The following are some notetags you can use to add taunt traits to your | ||
various database objects. | various database objects. | ||
Line 62: | Line 58: | ||
This causes this skill/item to ignore taunts altogether and the skill/item | This causes this skill/item to ignore taunts altogether and the skill/item | ||
is able to select single targets as if no taunts existed on the field. | is able to select single targets as if no taunts existed on the field. | ||
+ | </nowiki> | ||
− | == | + | == Changelog == |
− | Changelog | ||
− | |||
+ | <nowiki> | ||
Version 1.02: | Version 1.02: | ||
- Updated for RPG Maker MV version 1.5.0. | - Updated for RPG Maker MV version 1.5.0. |
Revision as of 00:53, 22 June 2019
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
Taunts add a new mechanic to battle. Whenever a unit has a member with a taunt trait, the opposing unit's single target attacks and skills must focus on the taunting unit. This adds aggro control for either unit and can add a new level of depth for battle. Taunts are divided up into physical, magical, and certain hit taunts which respectively aggro physical actions, magical actions, and certain hit actions. If there are multiple users with taunt, the rival party can select which taunt user to attack. This is to prevent a lockdown caused by a rival unit making the battle impossible to progress.
Notetags
The following are some notetags you can use to add taunt traits to your various database objects. Actor, Class, Weapon, Armor, State, Enemy Notetags: <Physical Taunt> <Magical Taunt> <Certain Taunt> These three notetags enable the database object of choice to have the respective taunt mechanic against those types of actions. Physical taunts will cause the user to aggro all physical type of actions from the rival team. The same goes for magical taunts and certain taunts of their nature. <Null Physical Taunt> <Null Magical Taunt> <Null Certain Taunt> This nullifies the respective taunt trait on the user (not the attacker). What this means is if a user originally has taunt through some form or means, having a null taunt trait applied will remove that taunt effect and the user will be treated as a normal target. <Ignore Physical Taunt> <Ignore Magical Taunt> <Ignore Certain Taunt> This allows an attacker with this trait to ignore any taunts of the respective nature and gain access to all possible targets as if no taunts are in place. Skill and Item Notetag: <Bypass Taunt> This causes this skill/item to ignore taunts altogether and the skill/item is able to select single targets as if no taunts existed on the field.
Changelog
Version 1.02: - Updated for RPG Maker MV version 1.5.0. Version 1.01: - Updated for RPG Maker MV version 1.1.0. Version 1.00: - Finished Plugin!