Difference between revisions of "Floor Damage (YEP)"
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{{MvPlugin | {{MvPlugin | ||
− | |preview=<youtube>https://www.youtube.com/watch?v=GJsjXhJv13E</youtube> | + | |preview = <youtube>https://www.youtube.com/watch?v=GJsjXhJv13E</youtube> |
− | |link1=<html><iframe src="https://itch.io/embed/399537" height="167" width="552" frameborder="0"></iframe></html> | + | |link1 = <html><iframe src="https://itch.io/embed/399537" height="167" width="552" frameborder="0"></iframe></html> |
− | |link2=[http://yanfly.moe/plugins/en/YEP_FloorDamage.js Mirror] | + | |link2 = [http://yanfly.moe/plugins/en/YEP_FloorDamage.js Mirror] |
}} | }} | ||
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{{Yanfly Engine Plugins}} | {{Yanfly Engine Plugins}} | ||
− | == | + | == Introduction == |
<nowiki> | <nowiki> | ||
− | |||
− | |||
− | |||
− | |||
For those who would like to make different tiles deal different amount of | For those who would like to make different tiles deal different amount of | ||
damage, this plugin will allow you to accomplish such a thing. This way, | damage, this plugin will allow you to accomplish such a thing. This way, | ||
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damage each character. In addition to that, you are also able to change the | damage each character. In addition to that, you are also able to change the | ||
color of the damage flash, too! | color of the damage flash, too! | ||
+ | </nowiki> | ||
− | == | + | == Notetags == |
− | Notetags | ||
− | |||
+ | <nowiki> | ||
Insert the following notetags into the noteboxes for your tilesets: | Insert the following notetags into the noteboxes for your tilesets: | ||
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* Note: You will still need to mark the tile itself as a damage tile in | * Note: You will still need to mark the tile itself as a damage tile in | ||
the database editor. | the database editor. | ||
+ | </nowiki> | ||
− | == | + | == Lunatic Mode - Custom Floor Damage == |
− | Lunatic Mode - Custom Floor Damage | ||
− | |||
+ | <nowiki> | ||
For those with JavaScript experience, you can make certain terrain tags deal | For those with JavaScript experience, you can make certain terrain tags deal | ||
custom amounts of damage to your actors. | custom amounts of damage to your actors. | ||
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that will be added upon the <Floor Damage x: y> value. 'actor' will refer | that will be added upon the <Floor Damage x: y> value. 'actor' will refer | ||
to the actor being damaged currently. | to the actor being damaged currently. | ||
+ | </nowiki> | ||
− | == | + | == Changelog == |
− | Changelog | ||
− | |||
+ | <nowiki> | ||
Version 1.02: | Version 1.02: | ||
- Bypass the isDevToolsOpen() error when bad code is inserted into a script | - Bypass the isDevToolsOpen() error when bad code is inserted into a script |
Revision as of 01:34, 22 June 2019
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
For those who would like to make different tiles deal different amount of damage, this plugin will allow you to accomplish such a thing. This way, some tiles can deal more damage than others instead of dealing a static 10 damage each character. In addition to that, you are also able to change the color of the damage flash, too!
Notetags
Insert the following notetags into the noteboxes for your tilesets: Tileset Notetag: <Floor Damage x: y> - 'x' is the terrain tag to mark the tileset with. By default, terrain tags are set to 0. They will go up as high as 7. 'y' will be the amount of damage dealt to each actor in the party. For example, <Floor Damage 2: 50> will cause all damage tiles marked with terrain tag 2 to deal 50 damage. * Note: You will still need to mark the tile itself as a damage tile in the database editor. <Floor Flash x: r, g, b, o> - 'x' is the terrain tag to mark the tileset with. Replace 'r', 'g', 'b', and 'o' with values between 0-255 to indicate the red, green, blue, and opacity values respectively. This will make the screen flash this color combination when the player takes damage from this tile. * Note: You will still need to mark the tile itself as a damage tile in the database editor.
Lunatic Mode - Custom Floor Damage
For those with JavaScript experience, you can make certain terrain tags deal custom amounts of damage to your actors. Tileset Notetag: <Custom Floor Damage x> value = actor.level; </Custom Floor Damage x> - 'x' is the terrain tag to mark the tileset with. By default, terrain tags are set to 0. They will go up as high as 7. 'y' will be the amount of damage dealt to each actor in the party. 'value' is the final damage value that will be added upon the <Floor Damage x: y> value. 'actor' will refer to the actor being damaged currently.
Changelog
Version 1.02: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.01: - Updated for RPG Maker MV version 1.5.0. Version 1.00: - Finished Plugin!