Class Base Parameters (YEP)
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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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System
This is a plugin created for RPG Maker MV.
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Required Plugins
The following plugins are required in order to use this plugin.
Place the following plugins above this plugin located in the Plugin Manager.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Help File
============================================================================ Introduction ============================================================================ This plugin requires YEP_BaseParamControl. Make sure this plugin is located under YEP_BaseParamControl in the plugin list. For those who don't like the way base parameters are determined by the editor, you can use your own formulas to determine the parameter growth for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class. ============================================================================ Lunatic Mode - Custom Class Parameters ============================================================================ If your formulas are short and simple, you can use this notetag to cover the entire formula list for all of the base parameters: Class Notetag: <Custom Class Parameters> maxhp = level * 30 + 300; maxmp = level * 20 + 150; atk = level * 15 + 15; def = level * 11 + 16; mat = level * 12 + 14; mdf = level * 10 + 13; agi = level * 14 + 15; luk = level * 13 + 12; exp = level * 100; </Custom Class Parameters> The 'maxhp', 'maxmp', 'atk', 'def', 'mat', 'mdf', 'agi', 'luk', and 'exp'. variables each refer to their own individual stats. The 'level' variable refers to the actor's current level. The formula can be made any way you like as long as it returns a legal number. * Note: The 'exp' stat here refers to the amount of exp needed to reach the next level. ============================================================================ Lunatic Mode - Detailed Custom Parameter Formulas ============================================================================ For those who wish to put a bit more detail in calculating the formula for each stat, you can use the following notetag setup: Class Notetags: <Custom Param Formula> if (this.name() === 'Harold') { value = level * 30 + 300; } else { value = level * 25 + 250; } </Custom Param Formula> Replace 'Param' with 'maxhp', 'maxmp', 'atk', 'def', 'mat', 'mdf', 'agi', 'luk', or 'exp'. The 'value' variable is the final result that's returned to count as the base class parameter. The 'level' variable refers to the actor's current level. The formula can be made any way you like as long as it returns a legal number. * Note: The 'exp' stat here refers to the amount of exp needed to reach the next level. ============================================================================ Changelog ============================================================================ Version 1.05: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.04: - Updated for RPG Maker MV version 1.5.0. Version 1.03: - Lunatic Mode fail safes added. Version 1.02: - Fixed a bug that caused the <Custom Param Formula> notetag to not work. Version 1.01: - Fixed a bug that caused errors on loading up a game with the EXP formula. Version 1.00: - Finished Plugin!