Attunement (MV Plugin Tips & Tricks)
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Attunement is a passive effect from Final Fantasy Record Keeper. When the passive’s user manages to hit an elemental weakness for an enemy, the user will deal additional bonus damage on top of the already exploited weakness bonus, making striking weaknesses hurt even more! Here’s how to make the effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Custom Confirm Effect> // Check if the action deals HP damage if (this.isHpEffect() && value > 0) { // Get this action's elements var elements = this.getItemElements(); // Loop through each of the elements for (var i = 0; i < elements.length; ++i) { // Get the currently looped element var elementId = elements[i]; // Check if the target is weak to the element if (target.elementRate(elementId) > 1.00) { // Set the bonus damage rate to be dealt var rate = 1.30; // Calculate the new damage value value = Math.ceil(value * rate); // Break the loop break; } } } </Custom Confirm Effect> Enjoy! |