Difference between revisions of "Battle System Differences VisuStella MZ"
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{| class="wikitable" style="width:800px; text-align: center" | {| class="wikitable" style="width:800px; text-align: center" | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" colspan="99" | <hr>Battle System Comparison Chart<hr> | ||
+ | |||
+ | |- | ||
! scope="col" | Category | ! scope="col" | Category | ||
Line 34: | Line 40: | ||
|- | |- | ||
− | ! scope="row" colspan="99" | <hr> | + | ! scope="row" colspan="99" | <hr>General Data<hr> |
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="col" | Category | ||
+ | ! scope="col" | DTB | ||
+ | ! scope="col" | TPB | ||
+ | ! scope="col" | [[Battle System - ATB VisuStella MZ|ATB]] | ||
+ | ! scope="col" | [[Battle System - CTB VisuStella MZ|CTB]] | ||
+ | ! scope="col" | [[Battle System - STB VisuStella MZ|STB]] | ||
|- | |- | ||
Line 74: | Line 89: | ||
|- | |- | ||
− | ! scope="row" colspan="99" | <hr> | + | ! scope="row" colspan="99" | <hr>Actions & Turn Order Handling<hr> |
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="col" | Category | ||
+ | ! scope="col" | DTB | ||
+ | ! scope="col" | TPB | ||
+ | ! scope="col" | [[Battle System - ATB VisuStella MZ|ATB]] | ||
+ | ! scope="col" | [[Battle System - CTB VisuStella MZ|CTB]] | ||
+ | ! scope="col" | [[Battle System - STB VisuStella MZ|STB]] | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Immediate Action | ||
+ | | <!-- DTB --> - | ||
+ | | <!-- TPB --> ✅ | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> ✅ | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Delayed Action | ||
+ | | <!-- DTB --> ✅ | ||
+ | | <!-- TPB --> ✅ | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> - | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Multi-Action Queue | ||
+ | | <!-- DTB --> ✅ | ||
+ | | <!-- TPB --> ✅ | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> - | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Positive Action Speed | ||
+ | | <!-- DTB --> ✅ | ||
+ | | <!-- TPB --> - | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> ✅ | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Negative Action Speed | ||
+ | | <!-- DTB --> ✅ | ||
+ | | <!-- TPB --> ✅ | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> ✅ | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Action Speed Carryover | ||
+ | | <!-- DTB --> - | ||
+ | | <!-- TPB --> - | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> ✅ | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Turn Lapping | ||
+ | | <!-- DTB --> - | ||
+ | | <!-- TPB --> ✅ | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> - | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Time Gauge | ||
+ | | <!-- DTB --> - | ||
+ | | <!-- TPB --> ✅ | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> - | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Battle-Wide Turn Order | ||
+ | | <!-- DTB --> - | ||
+ | | <!-- TPB --> - | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> ✅ | ||
+ | | <!-- STB --> ✅ | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" colspan="99" | <hr>Mechanics and Gimmicks<hr> | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="col" | Category | ||
+ | ! scope="col" | DTB | ||
+ | ! scope="col" | TPB | ||
+ | ! scope="col" | [[Battle System - ATB VisuStella MZ|ATB]] | ||
+ | ! scope="col" | [[Battle System - CTB VisuStella MZ|CTB]] | ||
+ | ! scope="col" | [[Battle System - STB VisuStella MZ|STB]] | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Exploit System | ||
+ | | <!-- DTB --> - | ||
+ | | <!-- TPB --> - | ||
+ | | <!-- ATB --> - | ||
+ | | <!-- CTB --> - | ||
+ | | <!-- STB --> ✅ | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Instant Action | ||
+ | | <!-- DTB --> - | ||
+ | | <!-- TPB --> - | ||
+ | | <!-- ATB --> - | ||
+ | | <!-- CTB --> - | ||
+ | | <!-- STB --> ✅ | ||
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="row" | Interruption | ||
+ | | <!-- DTB --> - | ||
+ | | <!-- TPB --> - | ||
+ | | <!-- ATB --> ✅ | ||
+ | | <!-- CTB --> - | ||
+ | | <!-- STB --> - | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" | Speed Manipulation |
− | | <!-- DTB --> | + | | <!-- DTB --> - |
− | | <!-- TPB --> | + | | <!-- TPB --> - |
− | | <!-- ATB --> | + | | <!-- ATB --> ✅ |
− | | <!-- CTB --> | + | | <!-- CTB --> ✅ |
− | | <!-- STB --> | + | | <!-- STB --> - |
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" | Turn Order Manipulation |
− | | <!-- DTB --> | + | | <!-- DTB --> - |
− | | <!-- TPB --> | + | | <!-- TPB --> - |
− | | <!-- ATB --> | + | | <!-- ATB --> - |
− | | <!-- CTB --> | + | | <!-- CTB --> ✅ |
− | | <!-- STB --> | + | | <!-- STB --> - |
|- | |- | ||
− | ! scope="row" colspan="99" | <hr> | + | ! scope="row" colspan="99" | <hr>End of Chart<hr> |
+ | |||
+ | |- | ||
+ | |||
+ | ! scope="col" | Category | ||
+ | ! scope="col" | DTB | ||
+ | ! scope="col" | TPB | ||
+ | ! scope="col" | [[Battle System - ATB VisuStella MZ|ATB]] | ||
+ | ! scope="col" | [[Battle System - CTB VisuStella MZ|CTB]] | ||
+ | ! scope="col" | [[Battle System - STB VisuStella MZ|STB]] | ||
|- | |- |
Revision as of 14:30, 12 November 2020
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Contents
IntroductionSome of you may have been wondering about which battle system to use for your RPG Maker MZ game. After all, if you're going to design your game's battle system, you'll want to pick the right foundation for it from the start or else the problems will compound upon one another as the game project develops further. This article will highlight the key aspects to take into consideration when picking the battle system suited for your game. Difference ChartSince this is probably what many of you are looking for, I'll go ahead and include it towards the top of this article so that there's less need to search around.
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