Difference between revisions of "Category:Main Menu Manager Integration (MV)"

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(Stat Allocation)
Line 77: Line 77:
 
       Ext:
 
       Ext:
 
  Main Bind: this.commandMusicMenu.bind(this)
 
  Main Bind: this.commandMusicMenu.bind(this)
 +
Actor Bind:
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
 +
Remember to turn off 'Auto Add Menu' from the plugin parameters.
 +
</nowiki>
 +
 +
== [[Row Formation (YEP)|Row Formation]] ==
 +
 +
<nowiki>
 +
For those using the Main Menu Manager and would like to position the Row
 +
command in a place you'd like, use the following format:
 +
 +
      Name: Yanfly.Param.RowCmdName
 +
    Symbol: row
 +
      Show: $gameSystem.isShowRowMenu()
 +
  Enabled: $gameSystem.isEnabledRowMenu()
 +
      Ext:
 +
Main Bind: this.commandRow.bind(this)
 
Actor Bind:
 
Actor Bind:
  

Revision as of 18:32, 25 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


This category lists the plugins that offer instructions on how to integrate access to scenes into Yanfly's Main Menu Manager plugin.

Card Game Deck Builder

      Name: 'Deck Builder'
    Symbol: cardGameDeckBuilder
      Show: $gameSystem.isCardGameDeckBuilderVisible()
   Enabled: $gameSystem.isCardGameDeckBuilderEnabled()
       Ext:
 Main Bind: this.commandCardGameDeckBuilder.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters.

Class Change Core

For those using the Main Menu Manager and would like to position the Row
command in a place you'd like, use the following format:

      Name: Yanfly.Param.CCCCmdName
    Symbol: class
      Show: $gameSystem.isShowClass()
   Enabled: $gameSystem.isEnableClass()
       Ext:
 Main Bind: this.commandPersonal.bind(this)
Actor Bind: SceneManager.push(Scene_Class)

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Help File Access

For those using the Main Menu Manager and would like to position the Help
command in a place you'd like, use the following format:

      Name: Yanfly.Param.HelpCmd
    Symbol: help
      Show: $gameSystem.isShowHelpCommand()
   Enabled: true
       Ext:
 Main Bind: this.commandHelp.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Music Menu

For those using the Main Menu Manager and would like to position the Music
Menu command in a place you'd like, use the following format:

      Name: "Music Menu"
    Symbol: musicMenu
      Show: $gameSwitches.value(Insert a Switch ID to show this command)
   Enabled: $gameSwitches.value(Insert a Switch ID to enable this command)
       Ext:
 Main Bind: this.commandMusicMenu.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Row Formation

For those using the Main Menu Manager and would like to position the Row
command in a place you'd like, use the following format:

      Name: Yanfly.Param.RowCmdName
    Symbol: row
      Show: $gameSystem.isShowRowMenu()
   Enabled: $gameSystem.isEnabledRowMenu()
       Ext:
 Main Bind: this.commandRow.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Stat Allocation

For those using the Main Menu Manager and would like to position the Allocate
command in a place you'd like, use the following format:

      Name: Yanfly.Param.StatAlcCmdName
    Symbol: statAllocate
      Show: $gameSystem.isShowStatAllocate()
   Enabled: $gameSystem.isEnableStatAllocate()
       Ext:
 Main Bind: this.commandPersonal.bind(this)
Actor Bind: SceneManager.push(Scene_StatAllocation)

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.