Difference between revisions of "Category:Main Menu Manager Integration (MV)"

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{| style="width: 800px;" cellspacing="0" cellpadding="0"
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| style="width: 100%; vertical-align: top;" |
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<youtube>https://www.youtube.com/watch?v=Es4-wDMwCF8</youtube>
 
<youtube>https://www.youtube.com/watch?v=Es4-wDMwCF8</youtube>
  
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all of the naming, enabling, disabling, hiding, and showing effects done by
 
all of the naming, enabling, disabling, hiding, and showing effects done by
 
the plugin parameters.
 
the plugin parameters.
 +
 +
== [[Class Change Core (YEP)|Class Change Core]] ==
 +
 +
<nowiki>
 +
For those using the Main Menu Manager and would like to position the Row
 +
command in a place you'd like, use the following format:
 +
 +
      Name: Yanfly.Param.CCCCmdName
 +
    Symbol: class
 +
      Show: $gameSystem.isShowClass()
 +
  Enabled: $gameSystem.isEnableClass()
 +
      Ext:
 +
Main Bind: this.commandPersonal.bind(this)
 +
Actor Bind: SceneManager.push(Scene_Class)
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
 +
Remember to turn off 'Auto Add Menu' from the plugin parameters.
 +
</nowiki>
 +
 +
== [[Help File Access (YEP)|Help File Access]] ==
 +
 +
<nowiki>
 +
For those using the Main Menu Manager and would like to position the Help
 +
command in a place you'd like, use the following format:
 +
 +
      Name: Yanfly.Param.HelpCmd
 +
    Symbol: help
 +
      Show: $gameSystem.isShowHelpCommand()
 +
  Enabled: true
 +
      Ext:
 +
Main Bind: this.commandHelp.bind(this)
 +
Actor Bind:
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
 +
Remember to turn off 'Auto Add Menu' from the plugin parameters.
 +
</nowiki>
 +
 +
== [[Main Menu Manager (YEP)|Main Menu Manager]] ==
 +
 +
=== [[Main Menu Actor Events (YEP)|Main Menu Actor Events]] ===
 +
<hr>
 +
 +
<pre>
 +
For those using the Main Menu Manager and would like to position the Row
 +
command in a place you'd like, use the following format:
 +
 +
      Name: 'Insert Command Name Here'
 +
    Symbol: ActorEvent
 +
      Show: true
 +
  Enabled: true
 +
      Ext: 'Insert Keyword Here'
 +
Main Bind: this.commandPersonal.bind(this)
 +
Actor Bind:
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
</pre>
 +
 +
== [[Music Menu (YEP)|Music Menu]] ==
 +
 +
<nowiki>
 +
For those using the Main Menu Manager and would like to position the Music
 +
Menu command in a place you'd like, use the following format:
 +
 +
      Name: "Music Menu"
 +
    Symbol: musicMenu
 +
      Show: $gameSwitches.value(Insert a Switch ID to show this command)
 +
  Enabled: $gameSwitches.value(Insert a Switch ID to enable this command)
 +
      Ext:
 +
Main Bind: this.commandMusicMenu.bind(this)
 +
Actor Bind:
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
 +
Remember to turn off 'Auto Add Menu' from the plugin parameters.
 +
</nowiki>
 +
 +
== [[Patch Notes (YEP)|Patch Notes]] ==
 +
 +
<pre>
 +
For those using the Main Menu Manager and would like to position the Patch
 +
Notes command in a place you'd like, use the following format:
 +
 +
      Name: Yanfly.Param.PatchCmd
 +
    Symbol: PatchNotes
 +
      Show: $gameSystem.isShowPatchNotesCommand()
 +
  Enabled: true
 +
      Ext:
 +
Main Bind: this.commandPatchNotes.bind(this)
 +
Actor Bind:
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
 +
Remember to turn off 'Auto Add Menu' from the plugin parameters.
 +
</pre>
 +
 +
== [[Quest Journal System (YEP)|Quest Journal System]] ==
 +
 +
<nowiki>
 +
For those using the Main Menu Manager and would like to position the Quest
 +
command in a place you'd like, use the following format:
 +
 +
      Name: Yanfly.Param.QuestCmdName
 +
    Symbol: quest
 +
      Show: $gameSystem.isShowQuest()
 +
  Enabled: $gameSystem.isEnableQuest()
 +
      Ext:
 +
Main Bind: this.commandQuest.bind(this)
 +
Actor Bind:
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
 +
Remember to turn off 'Auto Place Command' from the plugin parameters.
 +
</nowiki>
 +
 +
== [[Row Formation (YEP)|Row Formation]] ==
 +
 +
<nowiki>
 +
For those using the Main Menu Manager and would like to position the Row
 +
command in a place you'd like, use the following format:
 +
 +
      Name: Yanfly.Param.RowCmdName
 +
    Symbol: row
 +
      Show: $gameSystem.isShowRowMenu()
 +
  Enabled: $gameSystem.isEnabledRowMenu()
 +
      Ext:
 +
Main Bind: this.commandRow.bind(this)
 +
Actor Bind:
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
 +
Remember to turn off 'Auto Add Menu' from the plugin parameters.
 +
</nowiki>
 +
 +
== [[Stat Allocation (YEP)|Stat Allocation]] ==
 +
 +
<nowiki>
 +
For those using the Main Menu Manager and would like to position the Allocate
 +
command in a place you'd like, use the following format:
 +
 +
      Name: Yanfly.Param.StatAlcCmdName
 +
    Symbol: statAllocate
 +
      Show: $gameSystem.isShowStatAllocate()
 +
  Enabled: $gameSystem.isEnableStatAllocate()
 +
      Ext:
 +
Main Bind: this.commandPersonal.bind(this)
 +
Actor Bind: SceneManager.push(Scene_StatAllocation)
 +
 +
Insert the above setup within a Main Menu Manager slot. Provided you copy
 +
the exact settings to where you need it, it will appear there while using
 +
all of the naming, enabling, disabling, hiding, and showing effects done by
 +
the plugin parameters.
 +
 +
Remember to turn off 'Auto Add Menu' from the plugin parameters.
 +
</nowiki>
 +
 +
|}

Latest revision as of 18:36, 29 December 2023

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



This category lists the plugins that offer instructions on how to integrate access to scenes into Yanfly's Main Menu Manager plugin.

Card Game Deck Builder

      Name: 'Deck Builder'
    Symbol: cardGameDeckBuilder
      Show: $gameSystem.isCardGameDeckBuilderVisible()
   Enabled: $gameSystem.isCardGameDeckBuilderEnabled()
       Ext:
 Main Bind: this.commandCardGameDeckBuilder.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy the exact settings to where you need it, it will appear there while using all of the naming, enabling, disabling, hiding, and showing effects done by the plugin parameters.

Class Change Core

For those using the Main Menu Manager and would like to position the Row
command in a place you'd like, use the following format:

      Name: Yanfly.Param.CCCCmdName
    Symbol: class
      Show: $gameSystem.isShowClass()
   Enabled: $gameSystem.isEnableClass()
       Ext:
 Main Bind: this.commandPersonal.bind(this)
Actor Bind: SceneManager.push(Scene_Class)

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Help File Access

For those using the Main Menu Manager and would like to position the Help
command in a place you'd like, use the following format:

      Name: Yanfly.Param.HelpCmd
    Symbol: help
      Show: $gameSystem.isShowHelpCommand()
   Enabled: true
       Ext:
 Main Bind: this.commandHelp.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Main Menu Manager

Main Menu Actor Events


For those using the Main Menu Manager and would like to position the Row
command in a place you'd like, use the following format:

      Name: 'Insert Command Name Here'
    Symbol: ActorEvent
      Show: true
   Enabled: true
       Ext: 'Insert Keyword Here'
 Main Bind: this.commandPersonal.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Music Menu

For those using the Main Menu Manager and would like to position the Music
Menu command in a place you'd like, use the following format:

      Name: "Music Menu"
    Symbol: musicMenu
      Show: $gameSwitches.value(Insert a Switch ID to show this command)
   Enabled: $gameSwitches.value(Insert a Switch ID to enable this command)
       Ext:
 Main Bind: this.commandMusicMenu.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Patch Notes

For those using the Main Menu Manager and would like to position the Patch
Notes command in a place you'd like, use the following format:

      Name: Yanfly.Param.PatchCmd
    Symbol: PatchNotes
      Show: $gameSystem.isShowPatchNotesCommand()
   Enabled: true
       Ext:
 Main Bind: this.commandPatchNotes.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Quest Journal System

For those using the Main Menu Manager and would like to position the Quest
command in a place you'd like, use the following format:

      Name: Yanfly.Param.QuestCmdName
    Symbol: quest
      Show: $gameSystem.isShowQuest()
   Enabled: $gameSystem.isEnableQuest()
       Ext:
 Main Bind: this.commandQuest.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Place Command' from the plugin parameters.

Row Formation

For those using the Main Menu Manager and would like to position the Row
command in a place you'd like, use the following format:

      Name: Yanfly.Param.RowCmdName
    Symbol: row
      Show: $gameSystem.isShowRowMenu()
   Enabled: $gameSystem.isEnabledRowMenu()
       Ext:
 Main Bind: this.commandRow.bind(this)
Actor Bind:

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.

Stat Allocation

For those using the Main Menu Manager and would like to position the Allocate
command in a place you'd like, use the following format:

      Name: Yanfly.Param.StatAlcCmdName
    Symbol: statAllocate
      Show: $gameSystem.isShowStatAllocate()
   Enabled: $gameSystem.isEnableStatAllocate()
       Ext:
 Main Bind: this.commandPersonal.bind(this)
Actor Bind: SceneManager.push(Scene_StatAllocation)

Insert the above setup within a Main Menu Manager slot. Provided you copy
the exact settings to where you need it, it will appear there while using
all of the naming, enabling, disabling, hiding, and showing effects done by
the plugin parameters.

Remember to turn off 'Auto Add Menu' from the plugin parameters.