Confusion (MV Plugin Tips & Tricks)

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In Pokémon, a confused unit will have a chance to attack itself whenever it tries to perform an action unlike the RPG Maker MV confusion effect where it can randomly target an ally or enemy. Here’s how to replicate the Pokémon confusion effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into the Confusion state’s notebox. Change the values to fit your game’s settings.
<Custom Action Start Effect>
// Calculate the confusion success rate
var confuseRate = 0.50;
// Check RNG if it passed
if (Math.random() < confuseRate) {
  // Get the confusion skill for the user to perform
  var confusionSkill = 10;
  // Start the animation
  user.startAnimation(63);
  // Get the user's current action
  var action = user.currentAction();
  // Set it to the confusion skill
  action.setSkill(confusionSkill);
}
</Custom Action Start Effect>

Enjoy!