Difference between revisions of "Enemy Base Parameters (YEP)"
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+ | <!-- This is a comment, remove the arrows surrounding this for the categories you want to show --> | ||
+ | <!-- [[Category: RPG Maker MV Core Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Battle Plugins]] --> | ||
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+ | <!-- [[Category: Action Sequences (MV)]] --> | ||
+ | <!-- [[Category: Comment Tags (MV)]] --> | ||
+ | <!-- [[Category: Main Menu Manager Integration (MV)]] --> | ||
+ | <!-- [[Category: Notetags (MV)]] --> | ||
+ | <!-- [[Category: Options Core Integration (MV)]] --> | ||
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Revision as of 14:29, 27 June 2019
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Required Plugins
The following plugins are required in order to use this plugin.
Place the following plugins above this plugin located in the Plugin Manager.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This plugin requires YEP_EnemyLevels. Make sure this plugin is located under YEP_EnemyLevels in the plugin list. For those who would like a more formulaic approach to the way to calculate enemy parameters similar to how Class Base Parameters does it, this plugin will allow you a similar way to determine enemy parameters. This can be used to base enemies off of player class stats or even to fine tune each enemy's own individual stats.
Notetags
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
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You can use this notetag to base an enemy's stats on a class. Enemy Notetag: <Base Parameters on Class: x> - This will base all parameters except for 'exp' and 'gold' on class x. * Note: This will take priority over the custom enemy parameters. <Base stat Parameter on Class: x> - This will base the specific 'stat' parameter on class x. Replace 'stat' with 'maxhp', 'maxmp', 'atk', 'def', 'mat', 'mdf', 'agi', or 'luk'. * Note: This will take priority over the custom enemy parameters.
Lunatic Mode
For advanced users who have an understanding of JavaScript, you can use the following features added by the plugin to further enhance what you can do with your game project.
Custom Enemy Parameters
If your formulas are short and simple, you can use this notetag to cover the entire formula list for all of the base parameters: Enemy Notetag: <Custom Enemy Parameters> maxhp = level * 30 + 300; maxmp = level * 20 + 150; atk = level * 15 + 15; def = level * 11 + 16; mat = level * 12 + 14; mdf = level * 10 + 13; agi = level * 14 + 15; luk = level * 13 + 12; exp = level * 100; gold = level * 100; </Custom Enemy Parameters> The 'maxhp', 'maxmp', 'atk', 'def', 'mat', 'mdf', 'agi', 'luk', 'exp', or 'gold' variables each refer to their own individual stats. The 'level' variable refers to the enemy's current level. The formula can be made any way you like as long as it returns a legal number. * Note: The 'exp' and 'gold' values here return the amount of experience points and gold the enemy gives when it dies.
Detailed Custom Parameter Formulas
For those who wish to put a bit more detail in calculating the formula for each stat, you can use the following notetag setup: Enemy Notetags: <Custom Base Param Formula> if (this.name() === 'Slime') { value = level * 30 + 300; } else { value = level * 25 + 250; } </Custom Base Param Formula> Replace 'Param' with 'maxhp', 'maxmp', 'atk', 'def', 'mat', 'mdf', 'agi', 'luk', 'exp', or 'gold'. The 'value' variable is the final result that's returned to count as the base enemy parameter. The 'level' variable refers to the enemy's current level. The formula can be made any way you like as long as it returns a legal number. * Note: The 'exp' and 'gold' values here return the amount of experience points and gold the enemy gives when it dies.
Changelog
Version 1.02: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.01: - Updated for RPG Maker MV version 1.5.0. Version 1.00: - Finished Plugin!