Difference between revisions of "Event Hitbox Resize (YEP)"
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{{MvPlugin | {{MvPlugin | ||
|preview = <youtube>https://www.youtube.com/watch?v=u1F5rj-lPDk</youtube> | |preview = <youtube>https://www.youtube.com/watch?v=u1F5rj-lPDk</youtube> | ||
− | | | + | |link2 = <html><iframe src="https://itch.io/embed/508223" height="167" width="552" frameborder="0"></iframe></html> |
− | | | + | |link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html> |
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− | + | {{Notetags Comment Tags MV}} | |
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+ | <!-- This is a comment, remove the arrows surrounding this for the categories you want to show --> | ||
+ | <!-- [[Category: RPG Maker MV Core Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Battle Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Item Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Skill Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Equip Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Status Menu Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Gameplay Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Movement Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Quest Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Options Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Eventing Plugins]] --> | ||
+ | [[Category: RPG Maker MV Utility Plugins]] | ||
+ | <!-- [[Category: RPG Maker MV Mechanical Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Visual Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Menu Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Message Plugins]] --> | ||
+ | [[Category: RPG Maker MV Quality of Life Plugins]] | ||
+ | <!-- [[Category: RPG Maker MV Plugin Tips & Tricks]] --> | ||
+ | <!-- [[Category: Action Sequences (MV)]] --> | ||
+ | <!-- [[Category: Comment Tags (MV)]] --> | ||
+ | <!-- [[Category: Main Menu Manager Integration (MV)]] --> | ||
+ | <!-- [[Category: Notetags (MV)]] --> | ||
+ | <!-- [[Category: Options Core Integration (MV)]] --> | ||
+ | <!-- [[Category: Plugin Commands (MV)]] --> | ||
+ | <!-- [[Category: Script Calls (MV)]] --> | ||
+ | <!-- [[Category: Text Codes (MV)]] --> |
Latest revision as of 11:03, 13 June 2020
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
Events usually have a 1x1 tile-large hitbox. However, in some cases, you'd eventually like to have a bigger object to interact with or would like to expand the reach of an event's trigger area by a certain amount. This plugin allows you to adjust the sizes of any event's hitbox through notetags and/or comment tags.
Notetags & Comment Tags
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags and Comment Tags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags and/or Comment Tags declared by the related plugin.
Here is a list of Notetag(s) and/or Comment Tag(s) that you may use.
To make an event's hitbox larger, use either notetags or comment tags to apply the hitbox enlargement. If a notetag is used, this will apply to the event no matter what the page is. If a comment tag is used, it will overwrite whatever setting the notetags have. Event Notetag and Comment Tags: <Hitbox Up: x> <Hitbox Left: x> <Hitbox Right: x> <Hitbox Down: x> - This will expand the hitbox upward, left, right, or down by x. The value inserted for x will extend the hitbox that direction by that many tiles. If any of these notetags are used, it will make the event immobile, unable to move unless the movement type is set to "Through", allowing it to pass through anything.
Changelog
Version 1.00: - Finished Plugin!