Difference between revisions of "Event Morpher (YEP)"
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− | | | + | |link2 = <html><iframe src="https://itch.io/embed/508223" height="167" width="552" frameborder="0"></iframe></html> |
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{{Yanfly Engine Plugins}} | {{Yanfly Engine Plugins}} | ||
− | == | + | == Introduction == |
<nowiki> | <nowiki> | ||
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WARNING: This plugin is best used with RPG Maker MV 1.5.0 or above! This is | WARNING: This plugin is best used with RPG Maker MV 1.5.0 or above! This is | ||
because the MV 1.5.0 editor allows for this plugin to be made in an orderly | because the MV 1.5.0 editor allows for this plugin to be made in an orderly | ||
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More information will be explained in the Instructions section of this | More information will be explained in the Instructions section of this | ||
plugin's help file. | plugin's help file. | ||
+ | </nowiki> | ||
− | == | + | == Instructions == |
− | Instructions | ||
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+ | <nowiki> | ||
Use the plugin parameter 'Template Maps' to select which maps your game will | Use the plugin parameter 'Template Maps' to select which maps your game will | ||
preload maps from. These maps will contain the events that you want other | preload maps from. These maps will contain the events that you want other | ||
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Template Names parameters can be changed and all events in-game that use | Template Names parameters can be changed and all events in-game that use | ||
script calls with the respective Template Name will be updated accordingly. | script calls with the respective Template Name will be updated accordingly. | ||
+ | </nowiki> | ||
− | + | {{Script Calls MV}} | |
− | Script Calls | ||
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+ | <nowiki> | ||
To make events morph and change into something else, use the following | To make events morph and change into something else, use the following | ||
script call code: | script call code: | ||
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- Map 10's event 20 will have its morphed effects removed. | - Map 10's event 20 will have its morphed effects removed. | ||
- All preserved morphing effects for this event will be removed. | - All preserved morphing effects for this event will be removed. | ||
+ | </nowiki> | ||
− | == | + | == Changelog == |
− | Changelog | ||
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+ | <nowiki> | ||
Version 1.00: | Version 1.00: | ||
- Finished Plugin! | - Finished Plugin! | ||
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</nowiki> | </nowiki> | ||
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+ | <!-- This is a comment, remove the arrows surrounding this for the categories you want to show --> | ||
+ | <!-- [[Category: RPG Maker MV Core Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Battle Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Item Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Skill Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Equip Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Status Menu Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Gameplay Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Movement Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Quest Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Options Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Eventing Plugins]] --> | ||
+ | [[Category: RPG Maker MV Utility Plugins]] | ||
+ | [[Category: RPG Maker MV Mechanical Plugins]] | ||
+ | <!-- [[Category: RPG Maker MV Visual Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Menu Plugins]] --> | ||
+ | <!-- [[Category: RPG Maker MV Message Plugins]] --> | ||
+ | [[Category: RPG Maker MV Quality of Life Plugins]] | ||
+ | <!-- [[Category: RPG Maker MV Plugin Tips & Tricks]] --> | ||
+ | <!-- [[Category: Action Sequences (MV)]] --> | ||
+ | <!-- [[Category: Comment Tags (MV)]] --> | ||
+ | <!-- [[Category: Main Menu Manager Integration (MV)]] --> | ||
+ | <!-- [[Category: Notetags (MV)]] --> | ||
+ | <!-- [[Category: Options Core Integration (MV)]] --> | ||
+ | <!-- [[Category: Plugin Commands (MV)]] --> | ||
+ | <!-- [[Category: Script Calls (MV)]] --> | ||
+ | <!-- [[Category: Text Codes (MV)]] --> |
Latest revision as of 11:03, 13 June 2020
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
WARNING: This plugin is best used with RPG Maker MV 1.5.0 or above! This is because the MV 1.5.0 editor allows for this plugin to be made in an orderly and efficient manner. Please make sure your RPG Maker MV software is up to date before using this plugin to make the most out of it. Those familiar with RPG Maker will know that you can change the way events operate through different pages. However, what if you wanted one event to completely change into another, aka morph? By morphing an event into another event, the morphed event will completely replace all of its properties from pages, conditions, event commands, etc. with the event it morphed into. This can allow for more progressive systems as the player goes through your game. From things like plants to mineral veins to new NPC's hired to keep a store running afloat, by morphing an event, you give it a new purpose and ongoing functionality. Furthermore, this plugin allows you to preserve any morphs you want, so that the next time the player loads your game, revisits the map with the morphed event, or simply comes back from battle, the morph changes remain. More information will be explained in the Instructions section of this plugin's help file.
Instructions
Use the plugin parameter 'Template Maps' to select which maps your game will preload maps from. These maps will contain the events that you want other events to morph into. Any kind of event can be used as a morph template, from trigger events to auto run events to parallel events. If you are using RPG Maker MV 1.5.0+ and wish to make use of template names, add them through the 'Template Names' plugin parameter. The data from the Template Names parameters can be changed and all events in-game that use script calls with the respective Template Name will be updated accordingly.
Script Calls
Script Calls are event commands that are used to run JavaScript code during an event to call upon unique functions, usually added by the related plugin.
Here is a list of Script Call(s) that you may use:
To make events morph and change into something else, use the following script call code: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Morph Event - Script Calls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yanfly.MorphEvent(targetId, mapId, eventId, preserved) - This will cause the target event to morph into the designated event. - Replace 'targetId' with the ID of the target event you wish to morph. - Replace 'mapId' with the ID of the map with the event to morph into. - Replace 'eventId' with the ID of the event to morph the target into. - Replace 'preserved' with 'true' or 'false' to preserve the morph.* * Example: Yanfly.MorphEvent(15, 1, 5, true); - Event 15 on the current Map will change into Map 1, Event 5's event. - This event will be preserved. * Example: Yanfly.MorphEvent(20, 2, 10, false); - Event 20 on the current Map will change into Map 2, Event 10's event. - This event will NOT be preserved. - - - Yanfly.MorphEventTemplate(targetId, template, preserved) - This will cause the target event to morph based on the template name. - Replace 'targetId' with the ID of the target event you wish to morph. - Replace 'template' with a name from the 'Template Names' plugin param. This must be in 'string' form (surround the name with quotes). - Replace 'preserved' with 'true' or 'false' to preserve the morph.* * Example: Yanfly.MorphEvent(15, 'StrawberryPlant', true); - Event 15 on the current Map will change into event marked by the 'StrawberryPlant' template from the plugin parameters. - This event will be preserved. * Example: Yanfly.MorphEvent(20, 'MineralVein', false); - Event 20 on the current Map will change into event marked by the 'MineralVein' template from the plugin parameters. - This event will NOT be preserved. - - - * Note: If a morph is preserved, it will remain morphed the next time the player reenters the map. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Morph Removal - Script Calls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yanfly.RemoveMorph(targetId) - This will remove any morphed (and preserved) effects from the target on the current map. - Replace 'targetId' with the ID of the target event to remove morphing. * Example: Yanfly.RemoveMorph(15) - The current map's event 15 will have its morphed effects removed. - All preserved morphing effects for this event will be removed. - - - Yanfly.RemovePreserveMorph(targetMapId, targetEventId) - This will remove any preserved morphed effect from a target event located on different map. - Replace 'targetMapId' with the ID of the map the target event is on. - Replace 'targetEventId' with the ID of the target event. * Example: Yanfly.RemovePreserveMorph(10, 20) - Map 10's event 20 will have its morphed effects removed. - All preserved morphing effects for this event will be removed.
Changelog
Version 1.00: - Finished Plugin!