Extended Doodad Pack 1 (YEP)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Required Plugins
The following plugins are required in order to use this plugin.
Place the following plugins above this plugin located in the Plugin Manager.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This plugin requires YEP_GridFreeDoodads. Make sure this plugin is located under YEP_GridFreeDoodads in the plugin list. This plugin allows you to add more options to the settings menu in the doodads editor. This allows you to set the tone for doodads to change them into colors that hues will not allow, the option for doodads to appear under certain switch conditions, whether or not party members have joined.
Doodad Settings - Tone
The tone is the doodad sprite's tone after all hues are applied. This can be used to provide a different shade of colors that hues won't be able to support, thus giving you more options on how to make your doodads appear in the game without the need to create a bunch of resources. This is also very light on memory usage compared to hues, too, which may make it potentially more favorable to use.
Doodad Settings - Party
If you would like for certain doodads to appear or disappear if a certain actor has joined the party or is missing from the party, you can use this setting to do so. This way, you can add doodads to a vacant room (if a party member has joined) and remove doodads from their original room. This will count for if the party member is in the active party or the reserve party. There is no differentiation for it.
Doodad Settings - Switches
For those who would like for some doodads to appear while certain switches are on/off, you can make use of this option. Here, you can set conditions for multiple switches per doodad. All the conditions must be met for the doodad to appear visibly. If a doodad requires a switch to be ON and that switch is OFF, the doodad will be invisible until it is on. The same will apply if reversed. If a doodad requires a switch to be OFF, it will remain visible until the switch turns on, which will cause the doodad to disappear.
Changelog
Version 1.01: - Updated for RPG Maker MV version 1.5.0. Version 1.00: - Finished Plugin!