Difference between revisions of "Fossil and Friends Start Drama"
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| [[File:FossilDrama_Part2_001.png|400px]] | | [[File:FossilDrama_Part2_001.png|400px]] | ||
− | | | + | | I was just doing my own thing in Drifty's server by answering a few questions another individual had in regards to why [[RPG Maker MZ]] might feel lacking in features. |
+ | |||
+ | However, out of the blue, I was pinged by... FossilMZ? I'm guessing this is another account of his? | ||
+ | |||
+ | And after having closed the conversation I had with him in DM, I'm guessing he wanted more which is why he pinged me here. Probably in hopes I'd continue the conversation here. | ||
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+ | But in case you can't tell, I'm tired of seeing his mug so I just go silent. I left Discord for a while and come back later and this is what I see: | ||
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| [[File:FossilDrama_Part2_002.png|400px]] | | [[File:FossilDrama_Part2_002.png|400px]] | ||
− | | | + | | I'm guessing he felt frustrated so he starts talking about the things that [[RPG Maker MZ]] could change. |
+ | |||
+ | That's perfectly fine. In fact, I agree with some of those changes. | ||
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| [[File:FossilDrama_Part2_003.png|400px]] | | [[File:FossilDrama_Part2_003.png|400px]] | ||
− | | | + | | Tea adds in her feedback here to his suggestions. Namely with the UI. |
+ | |||
+ | I agree with her somewhat. The UI is not perfect, but the familiarity is what keeps new users and returning users engaged with the engine. | ||
+ | |||
+ | It's why whenever you use different browsers, from Opera to Firefox to Microsoft Edge, they don't all look to different from each other. | ||
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+ | This is called the user experience, or UX for short. Having a high familiarity rating with the UX is often key to a software's success. But I'm getting off topic here. | ||
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| [[File:FossilDrama_Part2_004.png|400px]] | | [[File:FossilDrama_Part2_004.png|400px]] | ||
− | | | + | | This is where Tea states that it's her opinion that she thinks the UI is great and it's what defines RPG Maker. |
+ | |||
+ | However, for Fossil, he doesn't seem to agree with her and gives her an example of the "UI" at fault. | ||
+ | |||
+ | But to my knowledge, this "bug" of the flower making the tile suddenly passable isn't a fault of the "UI". | ||
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+ | UI stands for user interface. It's the design layout of the software client to relay information and allow interactivity between the human using the computer and the machine the human is processing information into. | ||
+ | |||
+ | To my knowledge, the UI isn't responsible for detecting bugged collisions in the editor. | ||
+ | |||
+ | Either way, Restart/Fossil starts coming off a bit too aggressive here. | ||
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| [[File:FossilDrama_Part2_005.png|400px]] | | [[File:FossilDrama_Part2_005.png|400px]] | ||
− | | | + | | Actually, as a game developer, you ''SHOULD'' be rubbing against every wall to make sure it's solid. |
+ | |||
+ | Watching video speedruns goes to show that neglect to do so will often result in exploits against the game's fundamental design. | ||
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+ | I'm actually okay with collision maps being added to RPG Maker, but I never felt like I needed them with how RPG Maker automated its pathing and collision. | ||
+ | |||
+ | In fact, I prefer the automated pathing and collision because it saves so much time. | ||
+ | |||
+ | The problem he is presenting also something I believe he's being overly critical about as there are multiple ways to going about solving it, with or without the need for a UI change. | ||
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| [[File:FossilDrama_Part2_006.png|400px]] | | [[File:FossilDrama_Part2_006.png|400px]] | ||
− | | | + | | I still disagree that you can see "problems" in the map without rubbing against every wall, because for all we know, this could be a bug. |
+ | |||
+ | There are editor bugs where sometimes objects that would appear on a higher layer in the editor would appear on a lower layer in the game when it's actually running. | ||
+ | |||
+ | Attempting make a game with as little playtesting as possible is akin to writing a book with as little proofreading as possible. | ||
+ | |||
+ | In other words, it doesn't end well. | ||
+ | |||
+ | Either way, it still comes off to me as being overly critical about something that could be resolved through playtesting. | ||
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| [[File:FossilDrama_Part2_007.png|400px]] | | [[File:FossilDrama_Part2_007.png|400px]] | ||
− | | | + | | This is where things take a turn for worse. |
+ | |||
+ | Tea brings up the question if he feels being overly critical plays any part in actually convincing people to change. I don't think Tea disagrees with the need for change. However, his approach makes people not want to do anything about it. | ||
+ | |||
+ | So what does Restart/Fossil do? Tries to flip the topic into suggesting Tea doesn't feel like there's a need for change (which is something she never said). | ||
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| [[File:FossilDrama_Part2_008.png|400px]] | | [[File:FossilDrama_Part2_008.png|400px]] | ||
− | | | + | | To my knowledge, Restart/Fossil has been pretty abusive towards RPG Maker's devs since they're not implementing '''his''' suggestions when he asks for them. |
+ | |||
+ | Tea's comment here seems to suggest that statement is true, too. | ||
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| [[File:FossilDrama_Part2_009.png|400px]] | | [[File:FossilDrama_Part2_009.png|400px]] | ||
− | | | + | | Tea reminds us all that at the end of the day, suggestions still have to be made with an objective mind. |
+ | |||
+ | Even if you, Restart/Fossil, Drifty, or I feel overly critical about a certain topic, it doesn't mean it's going to be added in. | ||
+ | |||
+ | Why is that? Because suggestions are made off subjective trains thought. | ||
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+ | Even with all my years in RPG Maker and creating scripts and plugins for it, my suggestions still won't be taken as objectively sound because at the end of the day, it's still what my own perception of an improvement is. The actual RPG Maker developers have to be objective in how to go about the acknowledgement, process, and procedure to making the suggestions happen in a fitting form. | ||
+ | |||
+ | Why is that? Because suggestions are unlimited and ethereal. They can come and go across time. Some people may feel more strongly about certain suggestions and then lighten up about it over time. On the other hand, those taking in those suggestions need to be objective, because once the feature is implemented, it is permanent. It is not temporal like the suggestions. Permanence has a long-lasting (if not everlasting) effect. Therefore, its actual value needs to be taken into consideration over what others have as a perceived value. | ||
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| [[File:FossilDrama_Part2_010.png|400px]] | | [[File:FossilDrama_Part2_010.png|400px]] | ||
− | | | + | | Tea brings up a good point, too. If you change a product so much from its original that it's no longer recognizable, can it even be considered the same thing anymore. |
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| [[File:FossilDrama_Part2_011.png|400px]] | | [[File:FossilDrama_Part2_011.png|400px]] | ||
− | | | + | | And to each, the identity of what makes RPG Maker itself will vary from individual to individual. |
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+ | I know for some, it's a means to easily prototype. | ||
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+ | For others, it's a dream weaver. | ||
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+ | For me, it's a reminder of why my wife made me sleep on the couch for over a half year. | ||
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+ | The important thing here is, Tea acknowledges that not everybody will see the value of specific things the same way because of subjective reasoning. Whether or not people think of such a thing will always be kept separate from the objective nature of when a suggestion is to be taken and made into a feature. | ||
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| [[File:FossilDrama_Part2_012.png|400px]] | | [[File:FossilDrama_Part2_012.png|400px]] | ||
− | | | + | | I'm... not sure if I believe it when he says he works in software development, intellectual property, and neuroscience. |
+ | |||
+ | His confusion between arguments and variables along with generic function names and how libraries are ran leads me to believe otherwise. Especially when claiming that I could just simply change the "structure" of a function's arguments. Even if he did make Fossil MZ, it doesn't really make him a software dev. | ||
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+ | I'm also skeptical about intellectual property, too, because with all the ways he's been going on about "infringement" in part 1, I'm lead to believe he doesn't know as much as he thinks he does. | ||
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+ | No comment about neuroscience other than I don't think any of those three can even simultaneous jobs at once due to their corporate workforce nature. Maybe software dev gets a pass if he's a freelancer, but definitely not for IP and Neuroscience. | ||
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+ | On top of that, still having free time to make it a "hobby"? I worked as a software dev for my day job and the hours easily extend past 40 per week. When I worked on [[Yanfly Engine Plugins]] during the MV era, the amount of time I spent per week would range around 70 to 90 hours from just my day job and RPG Maker plugins alone. I believe I'm already very time efficient with my work, too. So for this guy to juggle "intellectual property" and "neuroscience" on it makes me raise an eyebrow. | ||
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| [[File:FossilDrama_Part2_013.png|400px]] | | [[File:FossilDrama_Part2_013.png|400px]] | ||
− | | | + | | I'm not sure if what he means by "digging into newbie issues" is simply recommending people to use Fossil MZ over VisuStella. |
+ | |||
+ | But, this also comes off as extremely nosey, too. To which, makes me believe why Drifty asked if he's making a rival engine. | ||
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| [[File:FossilDrama_Part2_014.png|400px]] | | [[File:FossilDrama_Part2_014.png|400px]] | ||
− | | | + | | If he wants to improve the engine, that's great. |
+ | |||
+ | However, finding issues and being overly critical about them doesn't really provide a solution or make things better. | ||
+ | |||
+ | I do find it odd how he would even say something like "not trying to steal Tea's job" because it was already insinuated by him that he has three jobs. | ||
+ | |||
+ | Even Drifty noticed that being odd, too, which is why I guess he decided to ask about it. | ||
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| [[File:FossilDrama_Part2_015.png|400px]] | | [[File:FossilDrama_Part2_015.png|400px]] | ||
− | | | + | | This is where Fossil just starts coming off as rude. |
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| [[File:FossilDrama_Part2_016.png|400px]] | | [[File:FossilDrama_Part2_016.png|400px]] | ||
− | | | + | | Oh boy... |
+ | |||
+ | Is he really going back to the "Tea thinks nothing needs to be changed" thing again? | ||
+ | |||
+ | Remember what I said about his tactic of putting words in another's mouth? | ||
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| [[File:FossilDrama_Part2_017.png|400px]] | | [[File:FossilDrama_Part2_017.png|400px]] | ||
− | | | + | | Drifty even suggests he goes to use the search option to pull up where Tea said such a thing. |
+ | |||
+ | Out of curiosity, I searched for "nothing needs to be changed" and it wasn't coming from Tea either. | ||
+ | |||
+ | At this point, he was just coming off as rude. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:FossilDrama_Part2_018.png|400px]] | | [[File:FossilDrama_Part2_018.png|400px]] | ||
− | | | + | | And there it is. |
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+ | |- style="vertical-align:top;" | ||
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+ | | [[File:FossilDrama_Part2_019.png|400px]] | ||
+ | [[File:FossilDrama_Part2_020.png|400px]] | ||
+ | | Later comments from other members. | ||
|} | |} |
Revision as of 17:23, 17 August 2021
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
IntroductionAugust is one magical month. It's the month where people like to seem like to get angry and defecate onto other people's otherwise peaceful lives for no reason. No good reason, I should say. Restart, the creator of Fossil MZ, decided to do just that. Part 1. Accusations
Post InvestigationSo this is where things start getting interesting. I start doing my own investigation. I take a look at his post made on RPG Maker Web for Fossil MZ. Did a search for "Dragonbones". Nothing. Did a search for "KELYEP", nothing. Did a search for "KEL". Nothing pertaining to Green Kel although it did catch "likely". In other words, there's nothing regarding Dragonbones there. Now, it's starting to make sense why he's poking his nose around the obfuscated code for VisuStella MZ's Dragonbones. Remember how I said that we had problems porting it over? And we failed three times with the ports? It's extremely likely that this person was unable to do it, too. So what was the best way to make it work? Take code from another library where it already works. Guess whose library that was? VisuStella MZ. Now this is all conjecture, but based on how he was deobfuscating our code, demanding that we release the code publicly for all to see, I think it's pretty clear what his intentions are. For those who need it spelled out, he wanted to steal code from us to put into Fossil in order to make Dragonbones work. How do I know he's at least attempted to work on it? That's because since post #138 of his thread, he stated he'd take a look. Now, this post was made in May. The shitshow happened in August. I don't know if he was working on it for that long or if at all, there is at least some semblance of a potential attempt or else he would not be going about deobfuscating code willy-nilly. I also have my doubts of him being an actual programmer, too, but who knows. So what can we take from this? TL;DR
And you know what's the real kicker? He comes and posts this the following day: However, that's not all there is to the story. Part 2. ArroganceThe story with Restart doesn't end there. Shortly after his conversation with me that night, he decided to visit Driftwood Gaming's Discord server.
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