Difference between revisions of "Greater Undead (MV Plugin Tips & Tricks)"
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Latest revision as of 15:19, 9 July 2019
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Not all undead are created equal! Some undead cannot be KO’d unless they are dealt with fire damage as their killing blow. Here’s how to create this effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Custom Passive Condition> // Check if the undead death flag has not been triggered condition = !user._undeadDeath; </Custom Passive Condition> <Custom React Effect> // Check if this action recovers HP if (this.isHpRecover()) { // Make it deal damage instead value = Math.abs(value); } </Custom React Effect> <Custom Respond Effect> // Check if the target's HP is 0 or less if (target.hp <= 0) { // Get this action's elements var elements = this.getItemElements(); // Create a list of the elements that can kill this undead var killingElements = [7, 13]; // Set the initial kill flag to false var killed = false; // Loop through the killing elements while (killingElements.length > 0) { // Get the currently looped killing element var elementId = killingElements.shift(); // Check if the action's elements have a killing element if (elements.contains(elementId)) { // If it does, set the kill flag to true killed = true; } } // Check if the kill flag has activated if (killed) { // Set the undead death flag to true target._undeadDeath = true; // Refresh the target target.refresh(); } else { // Otherwise, set the target's HP to 1 target.setHp(1); } } </Custom Respond Effect> Enjoy! |