Difference between revisions of "Load Custom Fonts (YEP)"
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== Help File == | == Help File == |
Revision as of 13:54, 20 June 2019
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Help File
============================================================================ Introduction & Instructions ============================================================================ For those using custom fonts, you may have noticed that not all fonts from the /fonts/ directory are loaded at the time the game is loaded. This plugin let's you place the fonts into the /fonts/ directory and then load them as the game starts. To use this plugin, follow these instructions: The plugin parameters 'Font Filenames' and 'Font Families' have to be filled out in correspondence to each other. The order of each font entry must match each other's. For example: Font Filenames: cc-wild-words.ttf, ds-pixel-cyr.ttf Font Families: CC Wild Words, DS Pixel Cyr In the above example, 'cc-wild-words.ttf' will use 'CC Wild Words' as its font family and 'ds-pixel-cyr.ttf' will use 'DS Pixel Cyr'. For the plugins that use font names such as YEP's Message Core, you will be using the Font Family name instead of the filename. ============================================================================ Changelog ============================================================================ Version 1.01: - Updated for RPG Maker MV version 1.5.0. Version 1.00: - Finished Plugin!