Difference between revisions of "Load Custom Fonts (YEP)"

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{{MvPlugin
 
{{MvPlugin
|preview=<youtube>https://www.youtube.com/watch?v=UW83-aplw0c</youtube>
+
|preview = <youtube>https://www.youtube.com/watch?v=UW83-aplw0c</youtube>
|link1=<html><iframe src="https://itch.io/embed/398012" height="167" width="552" frameborder="0"></iframe></html>
+
|desc = For those using custom fonts, you may have noticed that not all fonts from
|link2=[http://yanfly.moe/plugins/en/YEP_LoadCustomFonts.js Mirror]
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the /fonts/ directory are loaded at the time the game is loaded. This plugin
 +
let's you place the fonts into the /fonts/ directory and then load them as
 +
the game starts.
 +
 
 +
|link1 = <html><iframe src="https://itch.io/embed/398012" height="167" width="552" frameborder="0"></iframe></html>
 +
|link2 = [http://yanfly.moe/plugins/en/YEP_LoadCustomFonts.js Mirror]
  
 
}}
 
}}
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{{Yanfly Engine Plugins}}
 
{{Yanfly Engine Plugins}}
  
== Help File ==
+
== Instructions ==
  
 
  <nowiki>
 
  <nowiki>
============================================================================
 
Introduction & Instructions
 
============================================================================
 
 
For those using custom fonts, you may have noticed that not all fonts from
 
the /fonts/ directory are loaded at the time the game is loaded. This plugin
 
let's you place the fonts into the /fonts/ directory and then load them as
 
the game starts.
 
 
 
To use this plugin, follow these instructions:
 
To use this plugin, follow these instructions:
  
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that use font names such as YEP's Message Core, you will be using the Font
 
that use font names such as YEP's Message Core, you will be using the Font
 
Family name instead of the filename.
 
Family name instead of the filename.
 +
</nowiki>
  
============================================================================
+
== Changelog ==
Changelog
 
============================================================================
 
  
 +
<nowiki>
 
Version 1.01:
 
Version 1.01:
 
- Updated for RPG Maker MV version 1.5.0.
 
- Updated for RPG Maker MV version 1.5.0.

Revision as of 19:26, 21 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


For those using custom fonts, you may have noticed that not all fonts from the /fonts/ directory are loaded at the time the game is loaded. This plugin let's you place the fonts into the /fonts/ directory and then load them as the game starts.

Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Instructions

To use this plugin, follow these instructions:

The plugin parameters 'Font Filenames' and 'Font Families' have to be filled
out in correspondence to each other. The order of each font entry must match
each other's. For example:

     Font Filenames: cc-wild-words.ttf, ds-pixel-cyr.ttf

     Font Families: CC Wild Words, DS Pixel Cyr

In the above example, 'cc-wild-words.ttf' will use 'CC Wild Words' as its
font family and 'ds-pixel-cyr.ttf' will use 'DS Pixel Cyr'. For the plugins
that use font names such as YEP's Message Core, you will be using the Font
Family name instead of the filename.

Changelog

Version 1.01:
- Updated for RPG Maker MV version 1.5.0.

Version 1.00:
- Finished Plugin!