Difference between revisions of "Performance Upgrade (Irina)"
Line 2: | Line 2: | ||
|preview=[[File:IrinaPerformanceUpgrade.png|none|]] | |preview=[[File:IrinaPerformanceUpgrade.png|none|]] | ||
|link1=<html><iframe src="https://itch.io/embed/377077" height="167" width="552" frameborder="0"></iframe></html> | |link1=<html><iframe src="https://itch.io/embed/377077" height="167" width="552" frameborder="0"></iframe></html> | ||
− | |||
}} | }} |
Revision as of 14:21, 24 June 2019
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Introduction
This is a "plugin" of mostly performance upgrades shifts away from the usage of bitmap functions to WebGL and PIXI for better performance. Results may vary from computer to computer as PIXI alternatives depend highly on the PC's GPU. For those that this does affect, expect less lag spikes from many things like hue changes for enemies and animations, entering the main menu, or constant pixel grabs from the window skin.
Plugin Parameters
There are Plugin Parameters that you may configure for this plugin.
Animation Hue
Before:
After:
Animations with hue changes will cause lagspikes up initial loading. This will fix that by utilizing a PIXI filter to rotate the hues instead. Results may vary from PC to PC and if there is WebGL support.
Blur Menu Background
Before:
After:
Entering the main menu causes lag because it requires taking a snapshot of the current map screen, using a bitmap blur effect, and then using that as a background. The bitmap blur effect will consume immense amounts of processing power depending on how large your game's resolution is. Turning this on will divert that to a filter instead. The first few times you open, there will still be some lag due to loading the assets, but after that, this won't happen anymore.
Cache Text Colors
Grabbing text colors makes the game open and close the windowskin file to do a pixel information grab every single time. The pixel information grab will only occur once per color and after that, it will be cached from that point onward.
Enemy Hue
Enemies with hue changes will cause lagspikes depending on how large the enemy bitmap is. A PIXI filter is applied to the enemy to reduce the lagspikes. Results may vary from PC to PC and if there is WebGL support.
PIXI Container Flush
This will remove textures from sprite children whenever they're removed to properly flush them from memory and giving the game more room to work with when new assets are loaded.
Skip Unnecessary Snapshots
Some scene changes make unnecessary snapshots of the screen sometimes. The larger the game resolution, the more likely there is of a lagspike. This will bypass those snapshots and only make do with them if there's a need for the snapshot of the screen to occur.
RPG Maker Version
This plugin is made for and tested on RPG Maker MV with version 1.6.2. I cannot guarantee if it works on lower versions.
Terms of Use
Refer to the Terms of Use on this page.
Changelog
- 2019.02.25 Fixed menu backgrounds not appearing issue if Skip Unnecessary Snapshots is enabled.
- 2019.02.26 Fixed animation blend modes from not appearing