Difference between revisions of "The Bloodthirster (MV Plugin Tips & Tricks)"
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Latest revision as of 14:43, 5 July 2019
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
The Bloodthirster is a weapon from League of Legends. It offers Life Steal properties and a unique passive for the user that if Life Steal would overheal the user, the user is granted a shield. In the case of RPG Maker MV, it will be in the form of an Absorption Barrier! Let’s recreate this effect! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. Here is the copy and paste version of the code: <Custom Confirm Effect> // Registers the HP value of the user. user._confirmHp = user.hp; </Custom Confirm Effect> <Custom Establish Effect> // Check to see if the effect deals damage to HP and is a physical attack. if (value > 0 && this.isHpEffect() && this.isPhysical()) { // Check to see if the user is at full HP. if (user.hp === user.mhp) { // Get the user's Life Steal results. var result = user.result(); // Get the overheal amount. var overheal = -1 * result.hpDamage + user._confirmHp - user.mhp; // Check if the overheal amount is above 0. if (overheal > 0) { // Adds a barrier to the user based on the overheal amount. user.gainBarrier(overheal, 2); } } } </Custom Establish Effect> Have fun! |