Difference between revisions of "Utility Common Events (YEP)"

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(Created page with "{{MvPlugin |preview = <youtube>https://www.youtube.com/watch?v=XxD-oEz7sFg</youtube> |link1 = <html><iframe src="https://itch.io/embed/399702" height="167" width="552" framebo...")
 
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{{MvPlugin
 
{{MvPlugin
|preview = <youtube>https://www.youtube.com/watch?v=XxD-oEz7sFg</youtube>
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|preview = <youtube>https://www.youtube.com/watch?v=XxD-oEz7sFg</youtube>
|link1 = <html><iframe src="https://itch.io/embed/399702" height="167" width="552" frameborder="0"></iframe></html>
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|link1 = <html><iframe src="https://itch.io/embed/399702" height="167" width="552" frameborder="0"></iframe></html>
|link2 = [http://yanfly.moe/plugins/en/YEP_UtilityCommonEvents.js Mirror]
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|link2 = [http://yanfly.moe/plugins/en/YEP_UtilityCommonEvents.js Mirror]
  
 
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{{Yanfly Engine Plugins}}
 
{{Yanfly Engine Plugins}}
  
== Help File ==
+
== Introduction ==
  
 
  <nowiki>
 
  <nowiki>
============================================================================
 
Introduction
 
============================================================================
 
 
 
Sometimes, we'd like a little bit more control over the kinds of things that
 
Sometimes, we'd like a little bit more control over the kinds of things that
 
occur during certain aspects of our RPG Maker projects. What could have been
 
occur during certain aspects of our RPG Maker projects. What could have been
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certain triggers to occur from loading a game, winning a battle, escaping a
 
certain triggers to occur from loading a game, winning a battle, escaping a
 
battle, and more.
 
battle, and more.
 +
</nowiki>
  
============================================================================
+
== Instructions ==
Instructions
 
============================================================================
 
  
 +
<nowiki>
 
Change the plugin parameters for each of the triggers you want tied to a
 
Change the plugin parameters for each of the triggers you want tied to a
 
common event to reflect the ID of that common event. The triggers will be
 
common event to reflect the ID of that common event. The triggers will be
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vehicle. This can be used to enable/disable certain HUD's while in specific
 
vehicle. This can be used to enable/disable certain HUD's while in specific
 
vehicles to give a more immersive feeling.
 
vehicles to give a more immersive feeling.
 +
</nowiki>
  
============================================================================
+
== Changelog ==
Changelog
 
============================================================================
 
  
 +
<nowiki>
 
Version 1.01:
 
Version 1.01:
 
- Updated for RPG Maker MV version 1.5.0.
 
- Updated for RPG Maker MV version 1.5.0.

Revision as of 02:11, 22 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

Sometimes, we'd like a little bit more control over the kinds of things that
occur during certain aspects of our RPG Maker projects. What could have been
easily done through common events is made more difficult because there are
no proper triggers to activate those common events. This plugin enables
certain triggers to occur from loading a game, winning a battle, escaping a
battle, and more.

Instructions

Change the plugin parameters for each of the triggers you want tied to a
common event to reflect the ID of that common event. The triggers will be
the following along with some examples of how they can be used:

- Load Game -
Will occur whenever the game is loaded. This can be used for things like
story recaps, adjusting in-game timers, or checking for updates.

- Battle Won -
Will proc whenever a battle is won and the player returns to the map. Can be
used for things like updating certain variables or statistics after battle.

- Escape Battle -
Like the previous but will occur whenever the player escapes battle instead.
This can be used for things such as events where the player would have to be
on a stealth mission or whatever and escaping can bring them back into a
certain spot.

- Close Menu -
Occurs when the player exits the main menu and returns to the map scene. Can
be used for recalibrating equipment, making checks, custom events, and more.

- Vehicle Enter -
- Vehicle Exit -
These events will occur whenever the player will enter/exit the specific
vehicle. This can be used to enable/disable certain HUD's while in specific
vehicles to give a more immersive feeling.

Changelog

Version 1.01:
- Updated for RPG Maker MV version 1.5.0.

Version 1.00:
- Finished Plugin!