Difference between revisions of "Victory Cry (MV Plugin Tips & Tricks)"
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Latest revision as of 14:46, 5 July 2019
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Text Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. Copy and Paste versions below:
<Custom Victory Effect> // Set the HP recovery rate to 8%. var rate = 0.08; // Determine the HP value to recover. var value = Math.ceil(user.mhp * rate); // Gain HP. user.gainHp(value); // Set the MP recovery rate to 8%. var rate = 0.08; // Determine the MP value to recover. var value = Math.ceil(user.mmp * rate); // Gain MP user.gainMp(value); </Custom Victory Effect>
<Custom Victory Effect> // Set the HP recovery rate to 50%. var rate = 0.50; // Determine the HP value to recover. var value = Math.ceil(user.mhp * rate); // Gain HP. user.gainHp(value); // Set the MP recovery rate to 50%. var rate = 0.50; // Determine the MP value to recover. var value = Math.ceil(user.mmp * rate); // Gain MP user.gainMp(value); </Custom Victory Effect>
<Custom Victory Effect> // Set the HP recovery rate to 100%. var rate = 1.00; // Determine the HP value to recover. var value = Math.ceil(user.mhp * rate); // Gain HP. user.gainHp(value); // Set the MP recovery rate to 100%. var rate = 1.00; // Determine the MP value to recover. var value = Math.ceil(user.mmp * rate); // Gain MP user.gainMp(value); </Custom Victory Effect> Have fun, all! |