Actor Transformations (MV Plugin Tips & Tricks)

From Yanfly.moe Wiki
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Last episode, we showed you how to transform enemies. This episode, we’ll show you how to do it for actors! And yes, they’re done differently! This video will show you how and why.

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

Get the copy/paste code here!

Place this into your transformation state’s notebox! Change the values to fit your game!

<Custom Apply Effect>
// Check if user is an actor.
if (user.isActor()) {
  // Archive the previous settings.
  user._prevCharName = user._prevCharName || user._characterName;
  user._prevCharIndex = user._prevCharIndex || user._characterIndex;
  user._prevFaceName = user._prevFaceName || user._faceName;
  user._prevFaceIndex = user._prevFaceIndex || user._faceIndex;
  user._prevBattlerName = user._prevBattlerName || user._battlerName;
  // Check if the actor ID is 1.
  if (user.actorId() === 1) {
    // The filename of the character graphic without the file extension.
    var charName = 'HaroldSSJ';
    // The index of the character graphic used.
    var charIndex = 0;
    // The filename of the face graphic without the file extension.
    var faceName = 'HaroldSSJ';
    // The index of of the face graphic used.
    var faceIndex = 0;
    // The filename of the battler graphic without the file extension.
    var battlerName = 'Harold_SSJ1';
  // Check if the actor ID is 2.
  } else if (user.actorId() === 2) {
    // The filename of the character graphic without the file extension.
    var charName = 'ThereseSSJ';
    // The index of the character graphic used.
    var charIndex = 0;
    // The filename of the face graphic without the file extension.
    var faceName = 'ThereseSSJ';
    // The index of of the face graphic used.
    var faceIndex = 0;
    // The filename of the battler graphic without the file extension.
    var battlerName = 'Therese_SSJ1';
  // Check if the actor ID is 3.
  } else if (user.actorId() === 3) {
    // The filename of the character graphic without the file extension.
    var charName = 'MarshaSSJ';
    // The index of the character graphic used.
    var charIndex = 0;
    // The filename of the face graphic without the file extension.
    var faceName = 'MarshaSSJ';
    // The index of of the face graphic used.
    var faceIndex = 0;
    // The filename of the battler graphic without the file extension.
    var battlerName = 'Marsha_SSJ1';
  // Check if the actor ID is 4.
  } else if (user.actorId() === 4) {
    // The filename of the character graphic without the file extension.
    var charName = 'LuciusSSJ';
    // The index of the character graphic used.
    var charIndex = 0;
    // The filename of the face graphic without the file extension.
    var faceName = 'LuciusSSJ';
    // The index of of the face graphic used.
    var faceIndex = 0;
    // The filename of the battler graphic without the file extension.
    var battlerName = 'Lucius_SSJ1';
  // If none of the above actor ID's match, use this setting.
  } else {
    // The filename of the character graphic without the file extension.
    var charName = 'HaroldSSJ';
    // The index of the character graphic used.
    var charIndex = 0;
    // The filename of the face graphic without the file extension.
    var faceName = 'HaroldSSJ';
    // The index of of the face graphic used.
    var faceIndex = 0;
    // The filename of the battler graphic without the file extension.
    var battlerName = 'Harold_SSJ1';
  }
  // Changes the character image to the setting applied from above.
  user.setCharacterImage(charName, charIndex);
  // Changes the face image to the setting applied from above.
  user.setFaceImage(faceName, faceIndex);
  // Changes the battler image from the setting applied from above.
  user.setBattlerImage(battlerName);
  // Refreshes the user's appearance.
  user.refresh();
}
</Custom Apply Effect>

<Custom Remove Effect>
// Retrieve archived settings.
var charName = user._prevCharName;
var charIndex = user._prevCharIndex;
var faceName = user._prevFaceName;
var faceIndex = user._prevFaceIndex;
var battlerName = user._prevBattlerName;
// Changes the character image to the archived setting.
user.setCharacterImage(charName, charIndex);
// Changes the face image to the archived setting.
user.setFaceImage(faceName, faceIndex);
// Changes the battler image from the archived setting.
user.setBattlerImage(battlerName);
// Clear archived data.
user._priorityCharacterName = undefined;
user._priorityCharacterIndex = undefined;
user._prevFaceName = undefined;
user._prevFaceIndex = undefined;
user._priorityFaceName = undefined;
user._priorityFaceIndex = undefined;
user._prevFaceName = undefined;
user._prevFaceIndex = undefined;
user._priorityBattlerName = undefined;
user._prevBattlerName = undefined;
// Refreshes the user's appearance.
user.refresh();
</Custom Remove Effect>

Happy transforming!