Battle Select Cursor (YEP)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This plugin allows you to set custom cursors when selecting allies and/or enemies for targeting while in battle. This is to help with better visual cues when picking a target if the flashing battler isn't enough.
Instructions
Cursor Filenames
Save your cursor into your game project's img/pictures folder. This will be where your project will get all of its pictures from. The filename plays an important role in the way the cursors work. It will be used to determine the number of frames used by the cursor. It will work in the following format: filename_WidthxHeight Therefore, when using 'Crystal_Blue_4x2', it means there will be 4 frames usable from left to right and 2 frames usable from top to bottom. It will have a width of 4 frames and a height of 2. If the format isn't used, then the dimensions will default to 1x1.
Notetags
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
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You can use the following notetags to adjust the cursor settings for your actors and enemies. Actor and Enemy Notetags: <Battle Select Cursor: filename> - This will change the filename of the cursor image used for this actor or enemy when selected. The same rules apply as the ones listed in the Instructions - Cursor Filenames section of the help file. <Battle Select Cursor Anchor X: Left> <Battle Select Cursor Anchor X: Center> <Battle Select Cursor Anchor X: Right> <Battle Select Cursor Anchor Y: Top> <Battle Select Cursor Anchor Y: Middle> <Battle Select Cursor Anchor Y: Bottom> - These notetags determine where the origin point of the cursor sprite should be. <Battle Select Cursor Position X: Left> <Battle Select Cursor Position X: Center> <Battle Select Cursor Position X: Right> <Battle Select Cursor Position Y: Top> <Battle Select Cursor Position Y: Middle> <Battle Select Cursor Position Y: Bottom> - These notetags determine where the select cursor will appear on the actor or enemy when targeting them.
Changelog
Version 1.04: - Updated for RPG Maker MV version 1.5.0. Version 1.03: - Updated plugin to keep the battle select cursor on top of animated enemies from the YEP_X_AnimatedSVEnemies plugin. Version 1.02: - Optimized plugin to use less resources. Version 1.01a: - Fixed a bug that caused the game to crash if an actor leaves mid-battle. - Fixed a documentation error for the notetags.