Battle System - STB (YEP)
This is a plugin created for RPG Maker MV.
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Support for this plugin has been discontinued by Yanfly. The plugin will still run and work properly, but it may or may not necessarily work with everything else found in the Yanfly Engine Plugins library.
For information on why it's been discontinued, read here.
The following plugins are required in order to use this plugin.
Place the following plugins above this plugin located in the Plugin Manager.
This plugin is a part of the Yanfly Engine Plugins library.
This plugin requires YEP_BattleEngineCore. Make sure this plugin is located under YEP_BattleEngineCore in the plugin list. To use the STB system, go to the Battle Engine Core plugin and change the 'Default System' setting in the parameters to 'stb'. The Standard Turn Battle system functions off of the Default Turn Battle system's structure. Action orders are determined by the battlers' AGI values and they go from highest to lowest. However, actions are not selected at the start of the turn. Instead, the turn progresses and the actions are picked as each battler's turn appears, then proceeds to be executed immediately. Each battler is only allowed one action per battle turn, meaning a single battler cannot have twice the number of turns as another battler even if the battler's AGI value is double that of the other. This is to prevent any balancing issues that come from tick-based battle systems as they tend to be far more difficult to balance compared to turn-based battle systems. Because of the nature of the Standard Turn Battle System, an item or skill's action speed value found in the database will be disabled as it cannot push forward a battler's in the turn order.
Here is a list of Plugin Command(s) that you may use:
To change your battle system to Standard Turn Battle if it isn't the default battle system, you can use the following Plugin Command: Plugin Command: setBattleSys STB Sets battle system to Standard Turn Battle. setBattleSys DTB Sets battle system to Default Turn Battle. Using the above Plugin Commands, you can toggle between the Default Battle System and Standard Turn Battle!
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
The following are notetags that pertain to and affect the STB system. Skill and Item Notetags: <STB Help> text text </STB Help> For those planning on using multiple battle systems, sometimes you may have your skills perform differently while using STB. If so, using this notetag will allow skills and items to display different help text while STB is enabled.
Version 1.05: - Fixed Forced Action endless bug and added compatibility with Instant Cast. Version 1.04: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.03: - Updated for RPG Maker MV version 1.5.0. Version 1.02: - Instant Cast compatibility update. Version 1.01: - Fixed a bug that caused escaping to crash the game if not using STB. Version 1.00: - Finished Plugin!