Beast Boost (MV Plugin Tips & Tricks)
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Beast Boost is a new passive ability found in the Pokémon Sun/Moon games. When a unit with this ability KO’s another unit, the unit will gain a boost to its highest stat as a buff temporarily. Here’s how we can make this effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Custom Establish Effect> // Check if Beast Boost hasn't been applied yet and if the target is dead or the target's HP is 0 if (!this._beastBoostApplied && (target.isDead() || target.hp <= 0)) { // Enable the Beast Boost flag this._beastBoostApplied = true; // Get the parameter ID to be boosted to be ATK var boostParam = 2; // Loop through ATK, DEF, MAT, MDF, AGI, and LUK parameters for (var i = 3; i < 8; ++i) { // Check if the looped parameter is the highest if (user.param(i) > user.param(boostParam)) { // Set the boosted parameter to the currently looped parameter boostParam = i; } } // Set the number of turns for the buff var turns = 5; // Buff the attacker user.addBuff(boostParam, turns); // Play an animation on the attacker user.startAnimation(51); } </Custom Establish Effect> Enjoy! |