Bide (MV Plugin Tips & Tricks)

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Bide is a skill from Pokémon. When used, the user cannot act for 2-3 turns. During this time, if the user takes damage, the damage is stored. Once the Bide effect ends, the stored damage is dealt two-fold back at the enemies.

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

You can get the copy/paste code here:

<Custom Apply Effect>
// Upon applying Bide, set the Bide damage to 0.
user._bide = 0;
</Custom Apply Effect>

<Custom Respond Effect>
// Check if the target took any HP damage.
if (target.result().hpDamage > 0) {
  // If the target did, raise the Bide damage by the HP damage taken.
  target._bide += target.result().hpDamage;
}
</Custom Respond Effect>

<Custom Remove Effect>
// Check if the party is in battle.
if ($gameParty.inBattle()) {
// Play animation 97 on the user.
user.startAnimation(97);
// Calculate the damage. The damage dealt is equal to 2x Bide damage.
var damage = Math.ceil(user._bide * 2);
// Get the group of alive enemies.
var enemies = user.opponentsUnit().aliveMembers();
// Loop through each of the enemies.
for (var i = 0; i < enemies.length; ++i) {
  // Get the enemy.
  var enemy = enemies[i];
  // Play animation 107 on the enemy.
  enemy.startAnimation(107);
  // Make the enemy take damage.
  enemy.gainHp(-damage);
  // Prompt the enemy's damage popup.
  enemy.startDamagePopup();
  // Clear the results of the enemy taking damage.
  enemy.clearResult();
  // Check if the enemy is dead.
  if (enemy.isDead()) {
    // If the enemy is dead, make it collapse.
    enemy.performCollapse();
  }
}
// Reset the Bide damage value.
user._bide = 0;

} // Check if the party is in battle.
</Custom Remove Effect>

Happy Biding!