Call Event (YEP)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This is a reproduced method from RPG Maker 2000 and RPG Maker 2003. It allows the game to call a page’s events as if it were a common event. These events can be drawn from any event on any map within the game.
Plugin Commands
Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.
Here is a list of Plugin Command(s) that you may use:
To call upon events from the current map or a different map, use the plugin commands found below: Plugin Commands: CallEvent x - This will call upon event x from the current map and use the event list from the first page of the event. CallEvent x, Page y - This will call upon event x from the current map and use the event list from page y of the event. CallEvent x, Map y - This will call upon event x from map y and use the event list from the first page of the event. CallEvent x, Page y, Map z - This will call upon event x from map z and use the event list from page y of the event. CallEvent x, Map y, Page z - This will call upon event x from map y and use the event list from page z of the event. *Note1: Because of the programming structure of RPG Maker MV's source, the called event data may or may not be instantaneous depending on the size of the map file that is needed to be loaded. At best, it will take a couple of frames of loading time depending on the size. *Note2: If any of the events, pages, and/or maps do not exist, then no events will be called and the plugin will skip forward as if nothing has happened. Be cautious about how you call these call events.
Changelog
Version 1.01: - Updated for RPG Maker MV version 1.5.0. Version 1.00: - Finished Plugin!