Chaotic Energies (MV Plugin Tips & Tricks)

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Chaotic Energies is an effect from WoW. It increases spell damage done by a random amount up to 24% and reduces damage received by a random amount up to 5%.

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users


If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.


Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into the notebox of the Chaotic Energies state. Change the values to reflect your game’s settings.
<Custom Confirm Effect>
// Create a pool of valid skill types.
var validtypes = [];
// Insert the ID's of the skill types you wish for this to affect.
validtypes.push(22, 23, 24, 25);
// Check if this action is a skill that deals magical damage and is of a correct skill type.
if (this.isHpEffect() && this.isMagical() && this.isSkill() && value > 0 && validtypes.contains(this.item().stypeId)) {
  // Calculate the random bonus.
  var bonus = Math.random() * 0.24;
  // Add the bonus value to the damage.
  value += Math.ceil(value * bonus);
</Custom Confirm Effect>

<Custom React Effect>
// Check if the user is taking HP damage.
if (this.isHpEffect() && value > 0) {
  // Calculate the random reduction.
  var bonus = Math.random() * 0.05;
  // Reduce the damage
  value -= Math.ceil(value * bonus);
</Custom React Effect>