Critical Hit Effects (MV Plugin Tips & Tricks)

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Ever wanted to create extra effects, either buffs or debuffs, when landing a critical hit on a target? Now you can using this Tips & Tricks for RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users


If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.


Follow video instructions.

You can grab the copy/paste code here:

Insert the following code into your global state’s notebox. Change the values to fit your game’s settings!

Establish Effect>
// Check if the attack is a physical attack that dealt HP damage from a critical hit.
if (this.isPhysical() && target.result().hpDamage > 0 && target.result().critical) {
  // Create an ATK buff that lasts 5 turns. 
  var param = 2;
  var turns = 5;

  // Create an AGI buff that lasts 5 turns.
  user.addBuff(param, turns);
  var param = 6;
  var turns = 5;
  user.addBuff(param, turns);

  // Check if target is alive.
  if (target.isAlive()) {

    // Create a DEF debuff that lasts 5 turns.
    var param = 3;
    var turns = 5;

    // Create an AGI debuff that lasts 5 turns.
    target.addDebuff(param, turns);
    var param = 6;
    var turns = 5;
    target.addDebuff(param, turns);
</Custom Establish Effect>

Happy RPG Making!