Cup of Life (MV Plugin Tips & Tricks)

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The Cup of Life is a passive ability from Final Fantasy Tactics and is used to distribute excess healing across party members. However, we’ll take a spin on this effect today and redirect the excess healing to only the caster itself! Here’s how we can make this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code in your Cup of Life passive state’s notebox. Change the value to reflect the settings of your game.

<Custom Confirm Effect>
// Get the current HP difference between the target's MaxHP and HP
var hpdiff = target.mhp - target.hp;
// Check if the target is alive and receiving HP healing and if the difference for the healing is greater than the target's HP difference
if (this.isHpEffect() && target.isAlive() && value < 0 && (Math.abs(value) > hpdiff)) {
  // Calculate the difference between the target's HP difference and the healing to be received
  var difference = Math.abs(value) - hpdiff;
  // Reduce the healing by the amount
  value = -hpdiff;
  // Make the caster gain the difference in healing
  user.gainHp(difference);
  // Make a damage popup
  user.startDamagePopup();
  // Clear the user's results
  user.clearResult();
  // Start an animation on the user
  user.startAnimation(46);
}
</Custom Confirm Effect>

Enjoy!