Dramatic Entry (MV Plugin Tips & Tricks)

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Ever wanted to make a scripted battle where there’s a customized battle intro? Now you can! This video will show you how to get started on your own!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

This is a sample made for 4 enemies. It’s best used with animated enemies. Change up the action sequence to fit your game!

<Setup Action>
tint screen: -255, -255, -255, 0, 1
hide battle hud
zoom: 200%, 1
camera screen: center, 1
move actor 0: point, 650, 360, 1
move enemy 0: point, 450, 360, 1
move actor 1: backward, 1000, 1
move actor 2: backward, 1000, 1
move actor 3: backward, 1000, 1
move enemy 1: backward, 1000, 1
move enemy 2: backward, 1000, 1
move enemy 3: backward, 1000, 1
wait for movement
move actor 0: forward, 200, 120
move enemy 0: forward, 200, 120
tint screen: sepia, 60
wait for movement
face enemy 0: backward
wait: 20
move enemy 0: actor 0, back base, 10
motion attack: enemy 0
se: play enemy attack
jump actor 0: 200%, 40
move actor 0: backward, 200, 40
face actor 0: forward
motion evade: actor 0
wait for movement
move actor 0: enemy 0, front base, 10
motion attack: actor 0
face enemy 0: forward
motion guard: enemy 0
wait for movement
animation 2: enemy 0
move enemy 0: backward, 100, 20
face enemy 0: forward
motion guard: enemy 0
wait for animation
wait for movement
zoom: 100%, 60
tint screen: normal, 60
wait for movement
motion item: enemy 0
wait: 20
move enemy 1: return, 60
move enemy 2: return, 60
move enemy 3: return, 60
wait for movement
move enemy 0: return, 40
jump enemy 0: 100%, 40
wait: 40
wait for movement
motion item: actor 0
wait: 20
move actor 1: return, 60
move actor 2: return, 60
move actor 3: return, 60
wait for movement
move actor 0: return, 40
jump actor 0: 100%, 40
wait for movement
show battle hud
</Setup Action>

<Whole Action>
</Whole Action>

<Target Action>
</Target Action>

<Finish Action>
</Finish Action>

Happy entries!