Dualcast (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Final Fantasy 5’s Red Mage class is famously known for its ability to double cast magic. However, from Tips & Tricks Lunatic Mode alone, we cannot change the mechanic where you can select two spells to cast. Instead, what we can do is make it possible that the spell you’ve selected will cast twice! Here’s how you can do it in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Custom Action Start Effect> // If a chained action is stored... if ($gameTemp._chainAction === undefined) { // ...then set the action to the user's current action. $gameTemp._chainAction = user.currentAction(); } else { // ...then clear the stored action. $gameTemp._chainAction = undefined; } </Custom Action Start Effect> <Custom Action End Effect> // If a chained action is stored... if ($gameTemp._chainAction) { // Set the 'action' variable to the chained action. var action = $gameTemp._chainAction; // Check if the action exists, is a skill, and is a magical attack. if (action && action.isSkill() && action.isMagical()) { // Get the skill used for that action. var skill = action.item(); // Check if the user can pay the skill cost. if (user.canPaySkillCost(skill)) { // Check if the battle system is DTB. if (BattleManager.isDTB()) { // If it is, add the action to queue. user.setAction(0, action); // If the battle system isn't DTB... } else { // ...make it a forced forced. BattleManager.queueForceAction(user, skill.id, -2); } } } } </Custom Action End Effect> <Custom Remove Effect> // Clear the chained action effect. $gameTemp._chainAction = undefined; </Custom Remove Effect> Happy dualcasting! |