Event Timer Control (YEP)
This is a plugin created for RPG Maker MV.
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This plugin is a part of the Yanfly Engine Plugins library.
The event timer is often used for countdown purposes. However, sometimes you would like to have a bit more control over it, such as being able to pause and resume the timer, increase or decrease the seconds, minutes, or even hours on the timer. Don't want a countdown timer? Why not have it count upwards instead? Experienced Lunatic Mode coders will be able to add in their own plugin commands, too! Notable Changes Made: - Ability to separate timer sprite from the spriteset - Timer is now capable of displaying hours - Pause/resume functions for timer - Increasing/decreasing seconds from timer - Counting up instead of just count down
Here is a list of Plugin Command(s) that you may use:
Use the following plugin commands to make use of the new features added by this plugin to control the event timer. Plugin Commands: --- PAUSE/RESUME --- EventTimer Pause - Pauses the event timer. EventTimer Resume - Resumes the event timer if it has been paused. --- COUNT DOWN/UP --- EventTimer Countdown - Changes the direction of the event timer to decrease and count down towards 0 seconds. EventTimer Count Up - Changes the direction of the event timer to increase and count upwards endlessly until manually stopped EventTimer Count Toggle - Switches the current direction of the event timer to either increase or decrease each second it is active. --- INCREASE/DECREASE --- EventTimer Increase x Frames EventTimer Decrease x Frames - Replace 'x' with a number value to determine how many frames to increase or decrease the event timer by. EventTimer Increase x Seconds EventTimer Decrease x Seconds - Replace 'x' with a number value to determine how many seconds to increase or decrease the event timer by. EventTimer Increase x Minutes EventTimer Decrease x Minutes - Replace 'x' with a number value to determine how many minutes to increase or decrease the event timer by. EventTimer Increase x Hours EventTimer Decrease x Hours - Replace 'x' with a number value to determine how many hours to increase or decrease the event timer by. You can also combine them together as such: EventTimer Increase x Hours, y Seconds EventTimer Increase x Hours, y Minutes EventTimer Increase x Minutes, y Seconds EventTimer Increase x Hours, y Minutes, z Seconds
Version 1.01: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.00: - Finished Plugin!