Exertion Rune (MV Plugin Tips & Tricks)

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The Exertion Rune in Suikoden 2 provides an effect where the user starts battle with +20% to ATK and progressive gains +20% each turn up to +120%. In RPG Maker MV, we’ll handle this a little differently by making the effect grant +20% damage each turn instead of ATK. Here’s how we can make this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into the passive state’s notebox. Change the values to reflect your game’s settings.
<Custom Battle Effect>
// Start the exertion modifier at 0.20 at the start of battle
user._exertionMultiplier = 0.20;
// Set the text to be displayed for the state
var text = '+' + Math.floor(user._exertionMultiplier * 100) + '%'
// Set the state counter to display the text
user.setStateCounter(stateId, text);
</Custom Battle Effect>

<Custom Confirm Effect>
// Check if the action dealt magical HPdamage
if (this.isMagical() && this.isHpEffect() && value > 0) {
  // Default the exertion multiplier to 0.20
  user._exertionMultiplier = user._exertionMultiplier || 0.20;
  // Increase the damage by the exertion multiplier
  value += Math.floor(value * user._exertionMultiplier);
}
</Custom Confirm Effect>

<Custom Regenerate Effect>
// Default the exertion multiplier to 0.20
user._exertionMultiplier = user._exertionMultiplier || 0.20;
// Increase the exertion multiplier by 0.20, but cap it between 0.20 and 1.20
user._exertionMultiplier = (user._exertionMultiplier + 0.20).clamp(0.20, 1.20);
// Set the text to be displayed for thestate
var text = '+' + Math.floor(user._exertionMultiplier * 100) + '%'
// Set the state counter to display the text
user.setStateCounter(stateId, text);
</Custom Regenerate Effect>

Enjoy!