Flare Gun (MV Plugin Tips & Tricks)
The Flare Gun is a weapon from Team Fortress 2 that sets people on fire. Setting people on fire can be fun. But if a target is already on fire, attacking it with the Flare Gun will inflict a critical hit in addition! Now, you can recreate this effect in RPG Maker MV!
The following plugin(s) is required to create this Tips & Tricks effect:
- Battle Engine Core
- Action Sequence Pack 1
- Action Sequence Pack 2
- Action Sequence Pack 3
- Critical Control
- Weapon Unleash
For help on how to install plugins, click here.
For help on how to update plugins, click here.
This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.
Follow video instructions.
You can grab the copy/paste code here: Remember to change the state ID of the burning status effect!
// Weapon Unleash <Command Text: Attack> <Display Text: Attack> // Action Sequences // Display the name of the action. <Setup action> display action </Setup action> // Move the user forward to attack. <Whole Action> perform start motion standby: user wait for movement </Whole Action> // Attack and check if the burning state is affected. // If the target is burning, then inflict a critical hit and use a different animation. // If the target isn't, use the regular animation. // Replace the State ID for burning with your own here! <Target action> face user: target motion attack: user wait: 10 if target.isStateAffected(129) force critical animation 13: target else action animation: target end wait for animation action effect normal critical </Target action> // Selection Control <Select Conditions> Any Row </Select Conditions>